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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-28 09:45:02 +02:00
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1af3009e80e115e496cfa6da50eada1f5abe3ca1
ppsspp/Common/Vulkan
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Henrik Rydgård fd41c9cd57 These convenience overloads don't work in 32-bit builds, remove them.
2020-08-09 10:28:37 +02:00
..
VulkanContext.cpp
Allow passing in an object name tag when creating framebuffers
2020-08-09 09:36:45 +02:00
VulkanContext.h
These convenience overloads don't work in 32-bit builds, remove them.
2020-08-09 10:28:37 +02:00
VulkanDebug.cpp
Vulkan debug log: Remove some old exclusions, add a new one (for an old issue)
2020-08-02 15:41:44 +02:00
VulkanDebug.h
Buildfixes
2020-06-22 00:01:31 +02:00
VulkanImage.cpp
These convenience overloads don't work in 32-bit builds, remove them.
2020-08-09 10:28:37 +02:00
VulkanImage.h
Vulkan: Framebuffer manager: Use an allocator for "MakePixelTexture" images.
2020-05-06 22:24:10 +02:00
VulkanLoader.cpp
Allow passing in an object name tag when creating framebuffers
2020-08-09 09:36:45 +02:00
VulkanLoader.h
Allow passing in an object name tag when creating framebuffers
2020-08-09 09:36:45 +02:00
VulkanMemory.cpp
Vulkan debug log: Remove some old exclusions, add a new one (for an old issue)
2020-08-02 15:41:44 +02:00
VulkanMemory.h
Also experiment with a "copy shader" that just does raw data manipulation into GPU local memory, then copies to image from there.
2019-09-29 10:39:12 -07:00
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