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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-06 11:06:18 +02:00
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1a7cce2fc57fbf11c9b60584b09fecb2848c711b
ppsspp/GPU
T
History
Henrik Rydgard 6a9e6ce5fe Simplify vertex shaders a little more in the common case of directional lights.
2013-06-24 00:29:30 +02:00
..
GLES
Simplify vertex shaders a little more in the common case of directional lights.
2013-06-24 00:29:30 +02:00
Null
Add a better signal for VRAM copies in the GPU.
2013-06-09 23:55:32 -07:00
Software
…
CMakeLists.txt
Buildfix for iOS and Android.
2013-05-01 23:31:18 -07:00
ge_constants.h
…
GeDisasm.cpp
Warning fix on Intel compiler.
2013-05-30 15:42:11 +02:00
GeDisasm.h
Add a function to pretty-print vertex type.
2013-04-22 22:04:26 -07:00
GPU.vcxproj
Turn off RTTI, simulate it where needed.
2013-06-09 13:02:16 +02:00
GPU.vcxproj.filters
Moved texture scaling to separate file
2013-05-01 14:12:09 +02:00
GPUCommon.cpp
Show statistics for GPU cycles executed per frame.
2013-05-31 10:40:16 -07:00
GPUCommon.h
Use a downcount and fast run loop in the GE.
2013-04-28 14:23:30 -07:00
GPUInterface.h
Add a better signal for VRAM copies in the GPU.
2013-06-09 23:55:32 -07:00
GPUState.cpp
…
GPUState.h
Buildfixes.
2013-06-02 13:26:39 +10:00
Math3D.cpp
…
Math3D.h
Warning fix on Intel compiler.
2013-05-30 15:42:11 +02:00
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