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The hack skips the game's stretch blit, so the display framebuffer stays black and savestate thumbnails and screenshots came out empty. Do the stretch from the source image when reading back the display framebuffer. AGENTS.md: Commit finished work without asking, push only when asked Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.