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ppsspp/GPU/Vulkan/FramebufferManagerVulkan.h
T

33 lines
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// Copyright (c) 2015- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/GPU/thin3d.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/PresentationCommon.h"
class FramebufferManagerVulkan : public FramebufferManagerCommon {
public:
explicit FramebufferManagerVulkan(Draw::DrawContext *draw);
// If within a render pass, this will just issue a regular clear. If beginning a new render pass,
// do that.
void NotifyClear(bool clearColor, bool clearAlpha, bool clearDepth, uint32_t color, float depth);
};