Files
ppsspp/Common/GPU
Henrik RydgårdandClaude Opus 5.5 168149e3f2 GL: Use 0..1 clip space depth where clip control is available
With the default -1..1, window depth 0 comes from z = -w, where the
rasterizer's rounding is an ulp of 1.0. Puyo Puyo Fever 2's ground at z = 0
got depths just above 0 with depth clamp on, and the sprites on it that test
GEQUAL lost pixels (910 px off the PSP on an Adreno 840, now 0). Use
glClipControl (GL 4.5, ARB/EXT_clip_control) as in Vulkan. Not in libretro,
where the frontend shares the context.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 01:33:32 +02:00
..
2026-10-13 17:08:58 +02:00
2024-12-20 20:31:58 +01:00
2026-07-29 14:42:24 +02:00