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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-18 17:00:30 +02:00
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162290147fcdac1b42504dc6fa320fe255626c7c
ppsspp/Common/GPU/OpenGL
T
History
Henrik Rydgård b4507cd5cc Make a lot more code VR build for all platforms
2022-11-06 14:36:51 +01:00
..
DataFormatGL.cpp
GLES: Use GL_LUMINANCE on GLES for indexed tex.
2022-10-08 17:32:11 -07:00
DataFormatGL.h
Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now.
2022-09-14 22:18:34 +02:00
gl3stub.c
…
gl3stub.h
…
GLCommon.h
OpenXR - Keep using GLES2 headers for now
2022-08-28 14:26:50 +02:00
GLDebugLog.cpp
…
GLDebugLog.h
…
GLFeatures.cpp
GLES: Add debug readback of stencil data.
2022-10-10 17:09:14 -07:00
GLFeatures.h
GLES: Add debug readback of stencil data.
2022-10-10 17:09:14 -07:00
GLQueueRunner.cpp
Make a lot more code VR build for all platforms
2022-11-06 14:36:51 +01:00
GLQueueRunner.h
Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere.
2022-10-17 19:57:11 +02:00
GLRenderManager.cpp
Make a lot more code VR build for all platforms
2022-11-06 14:36:51 +01:00
GLRenderManager.h
Remove "attachment" parameter from BindFramebufferAsTexture everywhere.
2022-10-20 10:15:19 +02:00
GLSLProgram.cpp
Port the OpenGL depal path to thin3d
2022-08-06 18:27:02 +02:00
GLSLProgram.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
thin3d_gl.cpp
Always use array textures for framebuffers in Vulkan for simplicity.
2022-10-27 11:05:58 +02:00
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