Files
ppsspp/GPU/GPUState.h
T
Unknown W. Brackets a2d91ee26d softgpu: Don't mask out so much of fb stride.
Seems like anything from 4 is supported in 8888, most likely it just needs
to align to 16 bytes.  Values above 1024 work, but e.g. 2044 seems buggy.

Fixes the map on Hexyz Force (rendered at 80 stride.)
2013-12-15 11:59:24 -08:00

547 lines
20 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <cmath>
#include "../Globals.h"
#include "ge_constants.h"
#include "Common/Common.h"
// PSP uses a curious 24-bit float - it's basically the top 24 bits of a regular IEEE754 32-bit float.
// This is used for light positions, transform matrices, you name it.
inline float getFloat24(unsigned int data)
{
data <<= 8;
float f;
memcpy(&f, &data, 4);
return f;
}
// in case we ever want to generate PSP display lists...
inline unsigned int toFloat24(float f) {
unsigned int i;
memcpy(&i, &f, 4);
return i >> 8;
}
struct GPUgstate
{
// Getting rid of this ugly union in favor of the accessor functions
// might be a good idea....
union
{
u32 cmdmem[256];
struct
{
u32 nop,
vaddr,
iaddr,
pad00,
prim,
bezier,
spline,
boundBox,
jump,
bjump,
call,
ret,
end,
pad01,
signal,
finish,
base,
pad02,
vertType,
offsetAddr,
origin,
region1,
region2,
lightingEnable,
lightEnable[4],
clipEnable,
cullfaceEnable,
textureMapEnable,
fogEnable,
ditherEnable,
alphaBlendEnable,
alphaTestEnable,
zTestEnable,
stencilTestEnable,
antiAliasEnable,
patchCullEnable,
colorTestEnable,
logicOpEnable,
pad03,
boneMatrixNumber,
boneMatrixData,
morphwgt[8], //dont use
pad04[2],
patchdivision,
patchprimitive,
patchfacing,
pad04_a,
worldmtxnum, // 0x3A
worldmtxdata, // 0x3B
viewmtxnum, // 0x3C
viewmtxdata, // 0x3D
projmtxnum, // 0x3E
projmtxdata, // 0x3F
texmtxnum, // 0x40
texmtxdata, // 0x41
viewportx1, // 0x42
viewporty1, // 0x43
viewportz1, // 0x44
viewportx2, // 0x45
viewporty2, // 0x46
viewportz2, // 0x47
texscaleu, // 0x48
texscalev, // 0x49
texoffsetu, // 0x4A
texoffsetv, // 0x4B
offsetx, // 0x4C
offsety, // 0x4D
pad111[2],
shademodel, // 0x50
reversenormals, // 0x51
pad222,
materialupdate, // 0x53
materialemissive, // 0x54
materialambient, // 0x55
materialdiffuse, // 0x56
materialspecular, // 0x57
materialalpha, // 0x58
pad333[2],
materialspecularcoef, // 0x5B
ambientcolor, // 0x5C
ambientalpha, // 0x5D
lmode, // 0x5E
ltype[4], // 0x5F-0x62
lpos[12], // 0x63-0x6E
ldir[12], // 0x6F-0x7A
latt[12], // 0x7B-0x86
lconv[4], // 0x87-0x8A
lcutoff[4], // 0x8B-0x8E
lcolor[12], // 0x8F-0x9A
cullmode, // 0x9B
fbptr, // 0x9C
fbwidth, // 0x9D
zbptr, // 0x9E
zbwidth, // 0x9F
texaddr[8], // 0xA0-0xA7
texbufwidth[8], // 0xA8-0xAF
clutaddr, // 0xB0
clutaddrupper, // 0xB1
transfersrc, // 0xB2
transfersrcw, // 0xB3
transferdst, // 0xB4
transferdstw, // 0xB5
padxxx[2],
texsize[8], // 0xB8-BF
texmapmode, // 0xC0
texshade, // 0xC1
texmode, // 0xC2
texformat, // 0xC3
loadclut, // 0xC4
clutformat, // 0xC5
texfilter, // 0xC6
texwrap, // 0xC7
texlevel, // 0xC8
texfunc, // 0xC9
texenvcolor, // 0xCA
texflush, // 0xCB
texsync, // 0xCC
fog1, // 0xCD
fog2, // 0xCE
fogcolor, // 0xCF
texlodslope, // 0xD0
padxxxxxx, // 0xD1
framebufpixformat, // 0xD2
clearmode, // 0xD3
scissor1,
scissor2,
minz,
maxz,
colortest,
colorref,
colormask,
alphatest,
stenciltest,
stencilop,
ztestfunc,
blend,
blendfixa,
blendfixb,
dith1,
dith2,
dith3,
dith4,
lop, // 0xE6
zmsk,
pmskc,
pmska,
transferstart,
transfersrcpos,
transferdstpos,
pad99,
transfersize; // 0xEE
u32 pad05[0xFF- 0xEE];
};
};
float worldMatrix[12];
float viewMatrix[12];
float projMatrix[16];
float tgenMatrix[12];
float boneMatrix[12 * 8]; // Eight bone matrices.
// Framebuffer
u32 getFrameBufRawAddress() const { return (fbptr & 0xFFFFFF) | ((fbwidth & 0xFF0000) << 8); }
// 0x44000000 is uncached VRAM.
u32 getFrameBufAddress() const { return 0x44000000 | getFrameBufRawAddress(); }
GEBufferFormat FrameBufFormat() const { return static_cast<GEBufferFormat>(framebufpixformat & 3); }
int FrameBufStride() const { return fbwidth&0x7FC; }
u32 getDepthBufRawAddress() const { return (zbptr & 0xFFFFFF) | ((zbwidth & 0xFF0000) << 8); }
u32 getDepthBufAddress() const { return 0x44000000 | getDepthBufRawAddress(); }
int DepthBufStride() const { return zbwidth&0x7FC; }
// Pixel Pipeline
bool isModeClear() const { return clearmode & 1; }
bool isFogEnabled() const { return fogEnable & 1; }
// Cull
bool isCullEnabled() const { return cullfaceEnable & 1; }
int getCullMode() const { return cullmode & 1; }
// Color Mask
bool isClearModeColorMask() const { return (clearmode&0x100) != 0; }
bool isClearModeAlphaMask() const { return (clearmode&0x200) != 0; }
bool isClearModeDepthMask() const { return (clearmode&0x400) != 0; }
u32 getClearModeColorMask() const { return ((clearmode&0x100) ? 0 : 0xFFFFFF) | ((clearmode&0x200) ? 0 : 0xFF000000); }
// Blend
GEBlendSrcFactor getBlendFuncA() const { return (GEBlendSrcFactor)(blend & 0xF); }
GEBlendDstFactor getBlendFuncB() const { return (GEBlendDstFactor)((blend >> 4) & 0xF); }
u32 getFixA() const { return blendfixa & 0xFFFFFF; }
u32 getFixB() const { return blendfixb & 0xFFFFFF; }
GEBlendMode getBlendEq() const { return static_cast<GEBlendMode>((blend >> 8) & 0x7); }
bool isAlphaBlendEnabled() const { return alphaBlendEnable & 1; }
// AntiAlias
bool isAntiAliasEnabled() const { return antiAliasEnable & 1; }
// Dither
bool isDitherEnabled() const { return ditherEnable & 1; }
// Color Mask
u32 getColorMask() const { return (pmskc & 0xFFFFFF) | ((pmska & 0xFF) << 24); }
bool isLogicOpEnabled() const { return logicOpEnable & 1; }
GELogicOp getLogicOp() const { return static_cast<GELogicOp>(lop & 0xF); }
// Depth Test
bool isDepthTestEnabled() const { return zTestEnable & 1; }
bool isDepthWriteEnabled() const { return !(zmsk & 1); }
GEComparison getDepthTestFunction() const { return static_cast<GEComparison>(ztestfunc & 0x7); }
u16 getDepthRangeMin() const { return minz & 0xFFFF; }
u16 getDepthRangeMax() const { return maxz & 0xFFFF; }
// Stencil Test
bool isStencilTestEnabled() const { return stencilTestEnable & 1; }
GEComparison getStencilTestFunction() const { return static_cast<GEComparison>(stenciltest & 0x7); }
int getStencilTestRef() const { return (stenciltest>>8) & 0xFF; }
int getStencilTestMask() const { return (stenciltest>>16) & 0xFF; }
GEStencilOp getStencilOpSFail() const { return static_cast<GEStencilOp>(stencilop & 0x7); }
GEStencilOp getStencilOpZFail() const { return static_cast<GEStencilOp>((stencilop>>8) & 0x7); }
GEStencilOp getStencilOpZPass() const { return static_cast<GEStencilOp>((stencilop>>16) & 0x7); }
// Alpha Test
bool isAlphaTestEnabled() const { return alphaTestEnable & 1; }
GEComparison getAlphaTestFunction() { return static_cast<GEComparison>(alphatest & 0x7); }
int getAlphaTestRef() const { return (alphatest >> 8) & 0xFF; }
int getAlphaTestMask() const { return (alphatest >> 16) & 0xFF; }
// Color Test
bool isColorTestEnabled() const { return colorTestEnable & 1; }
GEComparison getColorTestFunction() { return static_cast<GEComparison>(colortest & 0x3); }
u32 getColorTestRef() const { return colorref & 0xFFFFFF; }
u32 getColorTestMask() const { return colormask & 0xFFFFFF; }
// Texturing
// TODO: Verify getTextureAddress() alignment?
u32 getTextureAddress(int level) const { return (texaddr[level] & 0xFFFFF0) | ((texbufwidth[level] << 8) & 0x0F000000); }
int getTextureWidth(int level) const { return 1 << (texsize[level] & 0xf);}
int getTextureHeight(int level) const { return 1 << ((texsize[level] >> 8) & 0xf);}
u16 getTextureDimension(int level) const { return texsize[level] & 0xf0f;}
bool isTextureMapEnabled() const { return textureMapEnable & 1; }
GETexFunc getTextureFunction() const { return static_cast<GETexFunc>(texfunc & 0x7); }
bool isColorDoublingEnabled() const { return (texfunc & 0x10000) != 0; }
bool isTextureAlphaUsed() const { return (texfunc & 0x100) != 0; }
GETextureFormat getTextureFormat() const { return static_cast<GETextureFormat>(texformat & 0xF); }
bool isTextureFormatIndexed() const { return (texformat & 4) != 0; } // GE_TFMT_CLUT4 - GE_TFMT_CLUT32 are 0b1xx.
int getTextureEnvColR() const { return texenvcolor&0xFF; }
int getTextureEnvColG() const { return (texenvcolor>>8)&0xFF; }
int getTextureEnvColB() const { return (texenvcolor>>16)&0xFF; }
u32 getClutAddress() const { return (clutaddr & 0x00FFFFFF) | ((clutaddrupper << 8) & 0x0F000000); }
int getClutLoadBytes() const { return (loadclut & 0x3F) * 32; }
int getClutLoadBlocks() const { return (loadclut & 0x3F); }
GEPaletteFormat getClutPaletteFormat() { return static_cast<GEPaletteFormat>(clutformat & 3); }
int getClutIndexShift() const { return (clutformat >> 2) & 0x1F; }
int getClutIndexMask() const { return (clutformat >> 8) & 0xFF; }
int getClutIndexStartPos() const { return ((clutformat >> 16) & 0x1F) << 4; }
int transformClutIndex(int index) const { return ((index >> getClutIndexShift()) & getClutIndexMask()) | getClutIndexStartPos(); }
bool isClutIndexSimple() const { return (clutformat & ~3) == 0xC500FF00; } // Meaning, no special mask, shift, or start pos.
bool isTextureSwizzled() const { return texmode & 1; }
bool isClutSharedForMipmaps() const { return (texmode & 0x100) == 0; }
// Lighting
bool isLightingEnabled() const { return lightingEnable & 1; }
bool isLightChanEnabled(int chan) const { return lightEnable[chan] & 1; }
GELightComputation getLightComputation(int chan) const { return static_cast<GELightComputation>(ltype[chan] & 0x3); }
bool isUsingPoweredDiffuseLight(int chan) const { return getLightComputation(chan) == GE_LIGHTCOMP_BOTHWITHPOWDIFFUSE; }
bool isUsingSpecularLight(int chan) const { return getLightComputation(chan) != GE_LIGHTCOMP_ONLYDIFFUSE; }
bool isUsingSecondaryColor() const { return lmode & 1; }
GELightType getLightType(int chan) const { return static_cast<GELightType>((ltype[chan] >> 8) & 3); }
bool isDirectionalLight(int chan) const { return getLightType(chan) == GE_LIGHTTYPE_DIRECTIONAL; }
bool isPointLight(int chan) const { return getLightType(chan) == GE_LIGHTTYPE_POINT; }
bool isSpotLight(int chan) const { return getLightType(chan) == GE_LIGHTTYPE_SPOT; }
GEShadeMode getShadeMode() const { return static_cast<GEShadeMode>(shademodel & 1); }
unsigned int getAmbientR() const { return ambientcolor&0xFF; }
unsigned int getAmbientG() const { return (ambientcolor>>8)&0xFF; }
unsigned int getAmbientB() const { return (ambientcolor>>16)&0xFF; }
unsigned int getAmbientA() const { return ambientalpha&0xFF; }
unsigned int getMaterialAmbientR() const { return materialambient&0xFF; }
unsigned int getMaterialAmbientG() const { return (materialambient>>8)&0xFF; }
unsigned int getMaterialAmbientB() const { return (materialambient>>16)&0xFF; }
unsigned int getMaterialAmbientA() const { return materialalpha&0xFF; }
unsigned int getMaterialDiffuseR() const { return materialdiffuse&0xFF; }
unsigned int getMaterialDiffuseG() const { return (materialdiffuse>>8)&0xFF; }
unsigned int getMaterialDiffuseB() const { return (materialdiffuse>>16)&0xFF; }
unsigned int getMaterialEmissiveR() const { return materialemissive&0xFF; }
unsigned int getMaterialEmissiveG() const { return (materialemissive>>8)&0xFF; }
unsigned int getMaterialEmissiveB() const { return (materialemissive>>16)&0xFF; }
unsigned int getMaterialSpecularR() const { return materialspecular&0xFF; }
unsigned int getMaterialSpecularG() const { return (materialspecular>>8)&0xFF; }
unsigned int getMaterialSpecularB() const { return (materialspecular>>16)&0xFF; }
unsigned int getLightAmbientColorR(int chan) const { return lcolor[chan*3]&0xFF; }
unsigned int getLightAmbientColorG(int chan) const { return (lcolor[chan*3]>>8)&0xFF; }
unsigned int getLightAmbientColorB(int chan) const { return (lcolor[chan*3]>>16)&0xFF; }
unsigned int getDiffuseColorR(int chan) const { return lcolor[1+chan*3]&0xFF; }
unsigned int getDiffuseColorG(int chan) const { return (lcolor[1+chan*3]>>8)&0xFF; }
unsigned int getDiffuseColorB(int chan) const { return (lcolor[1+chan*3]>>16)&0xFF; }
unsigned int getSpecularColorR(int chan) const { return lcolor[2+chan*3]&0xFF; }
unsigned int getSpecularColorG(int chan) const { return (lcolor[2+chan*3]>>8)&0xFF; }
unsigned int getSpecularColorB(int chan) const { return (lcolor[2+chan*3]>>16)&0xFF; }
int getPatchDivisionU() const { return patchdivision & 0x7F; }
int getPatchDivisionV() const { return (patchdivision >> 8) & 0x7F; }
// UV gen
GETexMapMode getUVGenMode() const { return static_cast<GETexMapMode>(texmapmode & 3);} // 2 bits
GETexProjMapMode getUVProjMode() const { return static_cast<GETexProjMapMode>((texmapmode >> 8) & 3);} // 2 bits
int getUVLS0() const { return texshade & 0x3; } // 2 bits
int getUVLS1() const { return (texshade >> 8) & 0x3; } // 2 bits
bool isTexCoordClampedS() const { return texwrap & 1; }
bool isTexCoordClampedT() const { return (texwrap >> 8) & 1; }
int getScissorX1() const { return scissor1 & 0x3FF; }
int getScissorY1() const { return (scissor1 >> 10) & 0x3FF; }
int getScissorX2() const { return scissor2 & 0x3FF; }
int getScissorY2() const { return (scissor2 >> 10) & 0x3FF; }
int getRegionX1() const { return region1 & 0x3FF; }
int getRegionY1() const { return (region1 >> 10) & 0x3FF; }
int getRegionX2() const { return (region2 & 0x3FF); }
int getRegionY2() const { return (region2 >> 10) & 0x3FF; }
float getViewportX1() const { return fabsf(getFloat24(viewportx1) * 2.0f); }
float getViewportY1() const { return fabsf(getFloat24(viewporty1) * 2.0f); }
// Fixed 16 point.
int getOffsetX16() const { return offsetx & 0xFFFF; }
// Fixed 16 point.
int getOffsetY16() const { return offsety & 0xFFFF; }
float getOffsetX() const { return (float)getOffsetX16() / 16.0f; }
float getOffsetY() const { return (float)getOffsetY16() / 16.0f; }
// Vertex type
bool isModeThrough() const { return (vertType & GE_VTYPE_THROUGH) != 0; }
bool areNormalsReversed() const { return reversenormals & 1; }
GEPatchPrimType getPatchPrimitiveType() const { return static_cast<GEPatchPrimType>(patchprimitive & 3); }
// Transfers
u32 getTransferSrcAddress() const { return (transfersrc & 0xFFFFF0) | ((transfersrcw & 0xFF0000) << 8); }
// Bits 0xf800 are ignored, > 0x400 is treated as 0.
u32 getTransferSrcStride() const { int stride = transfersrcw & 0x7F8; return stride > 0x400 ? 0 : stride; }
int getTransferSrcX() const { return (transfersrcpos >> 0) & 0x3FF; }
int getTransferSrcY() const { return (transfersrcpos >> 10) & 0x3FF; }
u32 getTransferDstAddress() const { return (transferdst & 0xFFFFF0) | ((transferdstw & 0xFF0000) << 8); }
// Bits 0xf800 are ignored, > 0x400 is treated as 0.
u32 getTransferDstStride() const { int stride = transferdstw & 0x7F8; return stride > 0x400 ? 0 : stride; }
int getTransferDstX() const { return (transferdstpos >> 0) & 0x3FF; }
int getTransferDstY() const { return (transferdstpos >> 10) & 0x3FF; }
int getTransferWidth() const { return ((transfersize >> 0) & 0x3FF) + 1; }
int getTransferHeight() const { return ((transfersize >> 10) & 0x3FF) + 1; }
int getTransferBpp() const { return (transferstart & 1) ? 4 : 2; }
void FastLoadBoneMatrix(u32 addr);
// Real data in the context ends here
void Save(u32_le *ptr);
void Restore(u32_le *ptr);
};
enum SkipDrawReasonFlags {
SKIPDRAW_SKIPFRAME = 1,
SKIPDRAW_NON_DISPLAYED_FB = 2, // Skip drawing to FBO:s that have not been displayed.
SKIPDRAW_BAD_FB_TEXTURE = 4,
};
bool vertTypeIsSkinningEnabled(u32 vertType);
inline int vertTypeGetNumBoneWeights(u32 vertType) { return 1 + ((vertType & GE_VTYPE_WEIGHTCOUNT_MASK) >> GE_VTYPE_WEIGHTCOUNT_SHIFT); }
inline int vertTypeGetWeightMask(u32 vertType) { return vertType & GE_VTYPE_WEIGHT_MASK; }
inline int vertTypeGetTexCoordMask(u32 vertType) { return vertType & GE_VTYPE_TC_MASK; }
// The rest is cached simplified/converted data for fast access.
// Does not need to be saved when saving/restoring context.
struct UVScale {
float uScale, vScale;
float uOff, vOff;
};
struct GPUStateCache
{
u32 vertexAddr;
u32 indexAddr;
u32 offsetAddr;
bool textureChanged;
bool textureFullAlpha;
bool framebufChanged;
int skipDrawReason;
UVScale uv;
bool flipTexture;
float lightpos[4][3];
float lightdir[4][3];
float lightatt[4][3];
float lightColor[3][4][3]; // Ambient Diffuse Specular
float lightangle[4]; // spotlight cone angle (cosine)
float lightspotCoef[4]; // spotlight dropoff
float morphWeights[8];
u32 curTextureWidth;
u32 curTextureHeight;
u32 actualTextureHeight;
float vpWidth;
float vpHeight;
u32 curRTWidth;
u32 curRTHeight;
u32 getRelativeAddress(u32 data) const;
};
// TODO: Implement support for these.
struct GPUStatistics {
void Reset() {
// Never add a vtable :)
memset(this, 0, sizeof(*this));
}
void ResetFrame() {
numDrawCalls = 0;
numCachedDrawCalls = 0;
numVertsSubmitted = 0;
numCachedVertsDrawn = 0;
numUncachedVertsDrawn = 0;
numTrackedVertexArrays = 0;
numTextureInvalidations = 0;
numTextureSwitches = 0;
numShaderSwitches = 0;
numFlushes = 0;
numTexturesDecoded = 0;
numAlphaTestedDraws = 0;
numNonAlphaTestedDraws = 0;
msProcessingDisplayLists = 0;
vertexGPUCycles = 0;
otherGPUCycles = 0;
memset(gpuCommandsAtCallLevel, 0, sizeof(gpuCommandsAtCallLevel));
}
// Per frame statistics
int numDrawCalls;
int numCachedDrawCalls;
int numFlushes;
int numVertsSubmitted;
int numCachedVertsDrawn;
int numUncachedVertsDrawn;
int numTrackedVertexArrays;
int numTextureInvalidations;
int numTextureSwitches;
int numShaderSwitches;
int numTexturesDecoded;
double msProcessingDisplayLists;
int vertexGPUCycles;
int otherGPUCycles;
int gpuCommandsAtCallLevel[4];
int numAlphaTestedDraws;
int numNonAlphaTestedDraws;
// Total statistics, updated by the GPU core in UpdateStats
int numVBlanks;
int numFlips;
int numTextures;
int numVertexShaders;
int numFragmentShaders;
int numShaders;
int numFBOs;
};
bool GPU_Init();
void GPU_Shutdown();
void GPU_Reinitialize();
void InitGfxState();
void ShutdownGfxState();
void ReapplyGfxState();
class GPUInterface;
class GPUDebugInterface;
extern GPUgstate gstate;
extern GPUStateCache gstate_c;
extern GPUInterface *gpu;
extern GPUDebugInterface *gpuDebug;
extern GPUStatistics gpuStats;
inline u32 GPUStateCache::getRelativeAddress(u32 data) const {
u32 baseExtended = ((gstate.base & 0x000F0000) << 8) | data;
return (gstate_c.offsetAddr + baseExtended) & 0x0FFFFFFF;
}