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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-28 20:58:35 +01:00
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129f3fe9974cc94cb09568b52b4640fc41c80d07
ppsspp/Common/GPU
T
History
Henrik Rydgård 129f3fe997 Testfix, cleanup
2022-07-31 10:43:48 +02:00
..
D3D9
Implement 3D texturing in the OpenGL backend too. Assorted fixes.
2022-07-31 10:43:48 +02:00
D3D11
More thin3d d3d11 fixes
2022-07-30 10:47:18 +02:00
OpenGL
Testfix, cleanup
2022-07-31 10:43:48 +02:00
Vulkan
Initial implementation of 3D texturing through equal-size mips (see #6357)
2022-07-31 10:43:47 +02:00
DataFormat.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
Shader.cpp
Testfix, cleanup
2022-07-31 10:43:48 +02:00
Shader.h
Testfix, cleanup
2022-07-31 10:43:48 +02:00
ShaderTranslation.cpp
Postshader: Add uniform for delta since last frame.
2021-06-12 11:27:26 -07:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
ShaderWriter.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
thin3d_create.h
Windows: Use CommonWindows more consistently.
2021-02-14 10:30:10 -08:00
thin3d.cpp
Mali driver bug workaround for driver 32+.
2022-07-17 22:53:10 +02:00
thin3d.h
thin3d: Make writeMask and compareMask dynamic in all backends. D3D11 needs emulation.
2022-07-30 10:47:18 +02:00
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