Files
ppsspp/GPU/GLES
Unknown W. Brackets 1209bc7ba4 Optimize ComputeFragmentShaderID() a bit.
I've seen it decently high on some profiles (1-2%).  This cuts it down by
12.5% when used in a tight loop.  The temporary was 8%, the ifs were the
other 4.5%.
2014-03-29 10:21:04 -07:00
..
2014-03-17 06:59:40 -07:00
2014-03-06 22:07:08 +08:00