mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-11-01 03:57:17 +01:00
Only out of date and a lost surface recreated one, so a TV whose mode changed without a resize (MoltenVK reports SUBOPTIMAL when the layer's size no longer matches) kept a stretched picture. Like the main swapchain, it's now recreated after a few SUBOPTIMAL presents in a row. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
185 lines
4.9 KiB
C++
185 lines
4.9 KiB
C++
#pragma once
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#include <atomic>
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#include <cstdint>
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#include <mutex>
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#include <condition_variable>
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#include "Common/GPU/Vulkan/VulkanContext.h"
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#include "Common/Data/Collections/Hashmaps.h"
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#if PPSSPP_PLATFORM(IOS)
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// iOS doesn't support a large number of timestamp queries natively.
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// We don't want MoltenVK to fall back to emulation.
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enum {
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MAX_TIMESTAMP_QUERIES = 32,
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};
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#else
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enum {
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MAX_TIMESTAMP_QUERIES = 128,
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};
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#endif
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enum class VKRRunType {
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SUBMIT,
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PRESENT,
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SYNC,
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EXIT,
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};
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struct QueueProfileContext {
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bool enabled = false;
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bool timestampsEnabled = false;
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VkQueryPool queryPool;
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std::vector<std::string> timestampDescriptions;
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std::string profileSummary;
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double cpuStartTime;
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double cpuEndTime;
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double descWriteTime;
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int descriptorsWritten;
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int descriptorsDeduped;
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#ifdef _DEBUG
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int commandCounts[11];
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#endif
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};
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class VKRFramebuffer;
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// Hashed and compared as raw bytes (DenseHashMap), so no padding.
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struct ReadbackKey {
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const VKRFramebuffer *framebuf;
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int x;
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int y;
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int width;
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int height;
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VkImageAspectFlags aspectMask;
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uint32_t unused;
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};
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static_assert(sizeof(ReadbackKey) == sizeof(void *) + 6 * sizeof(uint32_t), "ReadbackKey must not have padding");
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struct CachedReadback {
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VkBuffer buffer;
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VmaAllocation allocation;
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VkDeviceSize bufferSize;
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bool isCoherent;
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void Destroy(VulkanContext *vulkan);
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};
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// Swap chain management
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struct SwapchainImageData {
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VkImage image;
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VkImageView view;
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VkSemaphore renderingCompleteSemaphore = VK_NULL_HANDLE;
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};
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static constexpr int MAX_EXTRA_SWAPCHAINS = 4;
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// A swapchain other than the main one (see docs/multi-swapchain.md). The VulkanRenderManager owns it.
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// It doesn't pace the frame: if it has no image ready, its pass is skipped that frame.
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struct VKRSwapchain {
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VkSurfaceKHR surface = VK_NULL_HANDLE;
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VkSwapchainKHR swapchain = VK_NULL_HANDLE;
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VkExtent2D extent{};
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int requestedWidth = 0;
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int requestedHeight = 0;
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std::vector<SwapchainImageData> images;
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std::vector<VkFramebuffer> framebuffers;
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VkImage depthImage = VK_NULL_HANDLE;
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VmaAllocation depthAlloc = VK_NULL_HANDLE;
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VkImageView depthView = VK_NULL_HANDLE;
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VkSemaphore acquireSemaphores[VulkanContext::MAX_INFLIGHT_FRAMES]{};
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// Render thread. The image acquired for the frame being run, if any.
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uint32_t curImage = 0;
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bool acquired = false;
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int suboptimalFrames = 0;
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// Set by the render thread, which can't recreate it. Checked at the start of a frame.
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std::atomic<bool> outOfDate{false};
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};
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struct FrameDataShared {
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// For synchronous readbacks.
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VkFence readbackFence = VK_NULL_HANDLE;
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bool useMultiThreading = false;
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bool measurePresentTime = false;
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std::vector<SwapchainImageData> swapchainImages_;
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uint32_t swapchainImageCount_ = 0;
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void Init(VulkanContext *vulkan, bool useMultiThreading, bool measurePresentTime);
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void Destroy(VulkanContext *vulkan);
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};
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enum class FrameSubmitType {
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Pending,
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Sync,
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FinishFrame,
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};
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// Per-frame data, round-robin so we can overlap submission with execution of the previous frame.
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struct FrameData {
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bool skipSwap = false;
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std::mutex fenceMutex;
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std::condition_variable fenceCondVar;
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bool readyForFence = true;
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VkFence fence = VK_NULL_HANDLE;
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VkSemaphore acquireSemaphore = VK_NULL_HANDLE;
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// These are on different threads so need separate pools.
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VkCommandPool cmdPoolInit = VK_NULL_HANDLE; // Written to from main thread
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VkCommandPool cmdPoolMain = VK_NULL_HANDLE; // Written to from render thread, which also submits
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VkCommandBuffer initCmd = VK_NULL_HANDLE;
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VkCommandBuffer mainCmd = VK_NULL_HANDLE;
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VkCommandBuffer presentCmd = VK_NULL_HANDLE;
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bool hasInitCommands = false;
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bool hasMainCommands = false;
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bool hasPresentCommands = false;
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bool hasFencePending = false;
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bool hasAcquired = false;
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bool syncDone = false;
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// Swapchain.
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uint32_t curSwapchainImage = -1;
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// Additional swapchains with an image acquired this frame, to wait for and present.
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std::vector<VKRSwapchain *> acquiredSwapchains;
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// Frames need unique IDs to wait for present on, let's keep them here.
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// Also used for indexing into the frame timing history buffer.
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uint64_t frameId = 0;
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// Profiling.
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QueueProfileContext profile{};
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// Async readback cache.
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DenseHashMap<ReadbackKey, CachedReadback *> readbacks_;
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FrameData() : readbacks_(8) {}
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void Init(VulkanContext *vulkan, int index);
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void Destroy(VulkanContext *vulkan);
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void AcquireNextImage(VulkanContext *vulkan);
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VkResult QueuePresent(VulkanContext *vulkan, FrameDataShared &shared);
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// Additional swapchains. Acquiring doesn't wait, and returns false if there's no image ready.
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bool AcquireExtraSwapchain(VulkanContext *vulkan, VKRSwapchain *swapchain);
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void PresentExtraSwapchains(VulkanContext *vulkan);
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// Generally called from the main thread, unlike most of the rest.
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VkCommandBuffer GetInitCmd(VulkanContext *vulkan);
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// Submits pending command buffers.
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void Submit(VulkanContext *vulkan, FrameSubmitType type, FrameDataShared &shared);
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private:
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// Metadata for logging etc
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int index = -1;
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};
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