mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-15 23:40:29 +02:00
Next to an edge between two z = 0 vertices, the floored depth plane can come out -1. The GE stores and range-tests 0 there, in through and transform mode, with depth clamp on or off (gpu/probe exp148). Fixes a seam across the sky in Frontier Gate Boost. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.