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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-25 03:09:13 +01:00
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10e4d4db14adf205cb38b217353b629bd1159bf0
ppsspp/Windows/GPU
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History
Henrik Rydgård 1ed7f0d7fd More modern way to specify vertex data format (inputlayout)
2016-12-27 11:59:10 +01:00
..
D3D9Context.cpp
Guess what? More renaming
2016-12-27 11:59:06 +01:00
D3D9Context.h
Guess what? More renaming
2016-12-27 11:59:06 +01:00
D3D11Context.cpp
Guess what? More renaming
2016-12-27 11:59:06 +01:00
D3D11Context.h
Guess what? More renaming
2016-12-27 11:59:06 +01:00
WindowsGLContext.cpp
Guess what? More renaming
2016-12-27 11:59:06 +01:00
WindowsGLContext.h
Guess what? More renaming
2016-12-27 11:59:06 +01:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
More modern way to specify vertex data format (inputlayout)
2016-12-27 11:59:10 +01:00
WindowsVulkanContext.h
Guess what? More renaming
2016-12-27 11:59:06 +01:00
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