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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-11-07 06:44:29 +01:00
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ppsspp/GPU/GLES
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Henrik Rydgård f4b71e2dc7 Fragment shader uniforms: Pack color mask in 32 bits instead of expand to 128 bits.
Allows us to save 16 bytes from the main uniform buffer, since there's
free 32-bit spaces here and there to use.
2022-09-26 13:04:56 +02:00
..
DepthBufferGLES.cpp
…
DrawEngineGLES.cpp
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DrawEngineGLES.h
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FragmentTestCacheGLES.cpp
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FragmentTestCacheGLES.h
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FramebufferManagerGLES.cpp
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FramebufferManagerGLES.h
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GPU_GLES.cpp
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GPU_GLES.h
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ShaderManagerGLES.cpp
Fragment shader uniforms: Pack color mask in 32 bits instead of expand to 128 bits.
2022-09-26 13:04:56 +02:00
ShaderManagerGLES.h
…
StateMappingGLES.cpp
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StateMappingGLES.h
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TextureCacheGLES.cpp
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TextureCacheGLES.h
…
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