Files
ppsspp/Windows/WindowsHost.cpp
T
Peter Tissen 1024eb7b63 initial commit for multiple DInput devices.
allow multiple dinput devices but still block all dinput devices if an xinput device is present.
This still has some issues with devices not being able to be dynamically added or removed but
even many commercial games react to hot-plug DInput events. Also, the axis handling is not really
ideal yet but it works for now.
2014-06-01 12:37:30 +02:00

362 lines
9.3 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
// For shell links
#include "windows.h"
#include "winnls.h"
#include "shobjidl.h"
#include "objbase.h"
#include "objidl.h"
#include "shlguid.h"
#include "shlobj.h"
// native stuff
#include "base/NativeApp.h"
#include "file/file_util.h"
#include "input/input_state.h"
#include "input/keycodes.h"
#include "util/text/utf8.h"
#include "Core/Core.h"
#include "Core/Config.h"
#include "Core/CoreParameter.h"
#include "Core/System.h"
#include "EmuThread.h"
#include "DSoundStream.h"
#include "WindowsHost.h"
#include "WndMainWindow.h"
#include "OpenGLBase.h"
#include "Windows/Debugger/DebuggerShared.h"
#include "Windows/Debugger/Debugger_Disasm.h"
#include "Windows/Debugger/Debugger_MemoryDlg.h"
#include "Windows/DinputDevice.h"
#include "Windows/XinputDevice.h"
#include "Windows/KeyboardDevice.h"
#include "Core/Debugger/SymbolMap.h"
#include "Common/StringUtils.h"
#include "main.h"
static const int numCPUs = 1;
static PMixer *curMixer;
float mouseDeltaX = 0;
float mouseDeltaY = 0;
int MyMix(short *buffer, int numSamples, int bits, int rate, int channels)
{
if (curMixer && !Core_IsStepping())
return curMixer->Mix(buffer, numSamples);
else
{
memset(buffer,0,numSamples*sizeof(short)*2);
return numSamples;
}
}
static BOOL PostDialogMessage(Dialog *dialog, UINT message, WPARAM wParam = 0, LPARAM lParam = 0)
{
return PostMessage(dialog->GetDlgHandle(), message, wParam, lParam);
}
WindowsHost::WindowsHost(HWND mainWindow) {
window_ = mainWindow;
mouseDeltaX = 0;
mouseDeltaY = 0;
//add first XInput device to respond
input.push_back(std::shared_ptr<InputDevice>(new XinputDevice()));
//find all connected DInput devices of class GamePad
int numDInputDevs = DinputDevice::getNumPads();
for (int i = 0; i < numDInputDevs; i++)
{
input.push_back(std::shared_ptr<InputDevice>(new DinputDevice(i)));
}
keyboard = std::shared_ptr<KeyboardDevice>(new KeyboardDevice());
input.push_back(keyboard);
SetConsolePosition();
}
bool WindowsHost::InitGL(std::string *error_message)
{
return GL_Init(MainWindow::GetHWND(), error_message);
}
void WindowsHost::ShutdownGL()
{
GL_Shutdown();
PostMessage(MainWindow::GetHWND(), WM_CLOSE, 0, 0);
}
void WindowsHost::SetWindowTitle(const char *message)
{
std::wstring winTitle = ConvertUTF8ToWString(std::string("PPSSPP ") + PPSSPP_GIT_VERSION);
if(message != nullptr) {
winTitle.append(ConvertUTF8ToWString(" - "));
winTitle.append(ConvertUTF8ToWString(message));
}
MainWindow::SetWindowTitle(winTitle.c_str());
PostMessage(MainWindow::GetHWND(), MainWindow::WM_USER_WINDOW_TITLE_CHANGED, 0, 0);
}
void WindowsHost::InitSound(PMixer *mixer)
{
curMixer = mixer;
DSound::DSound_StartSound(MainWindow::GetHWND(), MyMix);
}
void WindowsHost::UpdateSound()
{
DSound::DSound_UpdateSound();
}
void WindowsHost::ShutdownSound()
{
DSound::DSound_StopSound();
if (curMixer != NULL)
delete curMixer;
curMixer = 0;
}
void WindowsHost::UpdateUI()
{
PostMessage(MainWindow::GetHWND(), MainWindow::WM_USER_UPDATE_UI, 0, 0);
}
void WindowsHost::UpdateScreen()
{
PostMessage(MainWindow::GetHWND(), MainWindow::WM_USER_UPDATE_SCREEN, 0, 0);
}
void WindowsHost::UpdateMemView()
{
for (int i=0; i<numCPUs; i++)
if (memoryWindow[i])
PostDialogMessage(memoryWindow[i], WM_DEB_UPDATE);
}
void WindowsHost::UpdateDisassembly()
{
for (int i=0; i<numCPUs; i++)
if (disasmWindow[i])
PostDialogMessage(disasmWindow[i], WM_DEB_UPDATE);
}
void WindowsHost::SetDebugMode(bool mode)
{
for (int i = 0; i < numCPUs; i++)
{
if (disasmWindow[i])
PostDialogMessage(disasmWindow[i], WM_DEB_SETDEBUGLPARAM, 0, (LPARAM)mode);
}
}
void WindowsHost::PollControllers(InputState &input_state)
{
bool doPad = true;
for (auto iter = this->input.begin(); iter != this->input.end(); iter++)
{
auto device = *iter;
if (!doPad && device->IsPad())
continue;
if (device->UpdateState(input_state) == InputDevice::UPDATESTATE_SKIP_PAD)
doPad = false;
}
mouseDeltaX *= 0.9f;
mouseDeltaY *= 0.9f;
// TODO: Tweak!
float mx = std::max(-1.0f, std::min(1.0f, mouseDeltaX * 0.01f));
float my = std::max(-1.0f, std::min(1.0f, mouseDeltaY * 0.01f));
AxisInput axisX, axisY;
axisX.axisId = JOYSTICK_AXIS_MOUSE_REL_X;
axisX.deviceId = DEVICE_ID_MOUSE;
axisX.value = mx;
axisY.axisId = JOYSTICK_AXIS_MOUSE_REL_Y;
axisY.deviceId = DEVICE_ID_MOUSE;
axisY.value = my;
// Disabled for now as it makes the mapping dialog unusable!
//if (fabsf(mx) > 0.1f) NativeAxis(axisX);
//if (fabsf(my) > 0.1f) NativeAxis(axisY);
}
void WindowsHost::BootDone()
{
symbolMap.SortSymbols();
SendMessage(MainWindow::GetHWND(), WM_USER+1, 0,0);
SetDebugMode(!g_Config.bAutoRun);
Core_EnableStepping(!g_Config.bAutoRun);
}
static std::string SymbolMapFilename(const char *currentFilename, char* ext)
{
FileInfo info;
std::string result = currentFilename;
// can't fail, definitely exists if it gets this far
getFileInfo(currentFilename, &info);
if (info.isDirectory)
{
#ifdef _WIN32
char* slash = "\\";
#else
char* slash = "/";
#endif
if (!endsWith(result,slash))
result += slash;
return result + ".ppsspp-symbols" + ext;
} else {
size_t dot = result.rfind('.');
if (dot == result.npos)
return result + ext;
result.replace(dot, result.npos, ext);
return result;
}
}
bool WindowsHost::AttemptLoadSymbolMap()
{
bool result1 = symbolMap.LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(),".ppmap").c_str());
// Load the old-style map file.
if (!result1)
result1 = symbolMap.LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(),".map").c_str());
bool result2 = symbolMap.LoadNocashSym(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(),".sym").c_str());
return result1 || result2;
}
void WindowsHost::SaveSymbolMap()
{
symbolMap.SaveSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(),".ppmap").c_str());
}
bool WindowsHost::IsDebuggingEnabled()
{
#ifdef _DEBUG
return true;
#else
return false;
#endif
}
void WindowsHost::SetConsolePosition()
{
HWND console = GetConsoleWindow();
if (console != NULL && g_Config.iConsoleWindowX != -1 && g_Config.iConsoleWindowY != -1)
SetWindowPos(console, NULL, g_Config.iConsoleWindowX, g_Config.iConsoleWindowY, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
}
void WindowsHost::UpdateConsolePosition()
{
RECT rc;
HWND console = GetConsoleWindow();
if (console != NULL && GetWindowRect(console, &rc) && !IsIconic(console))
{
g_Config.iConsoleWindowX = rc.left;
g_Config.iConsoleWindowY = rc.top;
}
}
// http://msdn.microsoft.com/en-us/library/aa969393.aspx
HRESULT CreateLink(LPCWSTR lpszPathObj, LPCWSTR lpszArguments, LPCWSTR lpszPathLink, LPCWSTR lpszDesc) {
HRESULT hres;
IShellLink* psl;
CoInitialize(0);
// Get a pointer to the IShellLink interface. It is assumed that CoInitialize
// has already been called.
hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLink, (LPVOID*)&psl);
if (SUCCEEDED(hres)) {
IPersistFile* ppf;
// Set the path to the shortcut target and add the description.
psl->SetPath(lpszPathObj);
psl->SetArguments(lpszArguments);
psl->SetDescription(lpszDesc);
// Query IShellLink for the IPersistFile interface, used for saving the
// shortcut in persistent storage.
hres = psl->QueryInterface(IID_IPersistFile, (LPVOID*)&ppf);
if (SUCCEEDED(hres)) {
// Save the link by calling IPersistFile::Save.
hres = ppf->Save(lpszPathLink, TRUE);
ppf->Release();
}
psl->Release();
}
CoUninitialize();
return hres;
}
bool WindowsHost::CreateDesktopShortcut(std::string argumentPath, std::string gameTitle) {
// TODO: not working correctly
return false;
// Get the desktop folder
wchar_t *pathbuf = new wchar_t[MAX_PATH + gameTitle.size() + 100];
SHGetFolderPath(0, CSIDL_DESKTOPDIRECTORY, NULL, SHGFP_TYPE_CURRENT, pathbuf);
// Sanitize the game title for banned characters.
const char bannedChars[] = "<>:\"/\\|?*";
for (size_t i = 0; i < gameTitle.size(); i++) {
for (size_t c = 0; c < strlen(bannedChars); c++) {
if (gameTitle[i] == bannedChars[c]) {
gameTitle[i] = '_';
break;
}
}
}
wcscat(pathbuf, L"\\");
wcscat(pathbuf, ConvertUTF8ToWString(gameTitle).c_str());
wchar_t module[MAX_PATH];
GetModuleFileName(NULL, module, MAX_PATH);
CreateLink(module, ConvertUTF8ToWString(argumentPath).c_str(), pathbuf, ConvertUTF8ToWString(gameTitle).c_str());
delete [] pathbuf;
return false;
}
void WindowsHost::GoFullscreen(bool viewFullscreen) {
if (viewFullscreen)
MainWindow::_ViewFullScreen(MainWindow::GetHWND());
else
MainWindow::_ViewNormal(MainWindow::GetHWND());
}
void WindowsHost::ToggleDebugConsoleVisibility() {
MainWindow::ToggleDebugConsoleVisibility();
}