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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-28 12:48:38 +01:00
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0fb7ff488e5bd960bf0630bd1f6120963de52f55
ppsspp/Common/GPU
T
History
Henrik Rydgård 87a16b0386 Fix the stats
2023-03-15 10:19:00 +01:00
..
D3D9
Finish up OpenGL compressed texture format checks. Show in dev screen
2023-03-12 12:20:10 +01:00
D3D11
Structs and enums and build files
2023-03-11 11:19:33 +01:00
OpenGL
OpenGL: Try a different way to exclude desktop compression formats in build
2023-03-14 16:09:40 +01:00
Vulkan
Fix the stats
2023-03-15 10:19:00 +01:00
DataFormat.h
Structs and enums and build files
2023-03-11 11:19:33 +01:00
MiscTypes.h
Add a flags parameter to InvalidateCachedState and rename it Invalidate.
2022-12-01 19:15:38 +01:00
Shader.cpp
GPU: Cleanup definition of shader resources.
2022-12-27 14:35:49 -08:00
Shader.h
GPU: Cleanup definition of shader resources.
2022-12-27 14:35:49 -08:00
ShaderTranslation.cpp
GPU: Cleanup definition of shader resources.
2022-12-27 14:35:49 -08:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
Remove the 0th descriptor set, move everything else back to 0
2022-12-16 13:05:40 +01:00
ShaderWriter.h
Global: Cleanup some minor includes and typos.
2022-12-27 08:33:07 -08:00
thin3d_create.h
Remove splitSubmit setting. Now we submit init commands before the acquire.
2022-09-17 01:07:30 +02:00
thin3d.cpp
Structs and enums and build files
2023-03-11 11:19:33 +01:00
thin3d.h
Use thin3d's push pool in the draw engine too.
2023-03-15 01:25:03 +01:00
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