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DrawEngineD3D11.cpp started with <wrl/client.h>, which brought in windows.h without NOMINMAX, so its min macro broke the std::min in an inline function of FramebufferManagerCommon.h. D3D11Util and ShaderManagerD3D11 had the same order. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>