Files
ppsspp/GPU/D3D11
Henrik RydgårdandClaude Opus 5.5 fe61574a02 D3D11: Include CommonWindows.h before the Windows SDK headers
DrawEngineD3D11.cpp started with <wrl/client.h>, which brought in windows.h
without NOMINMAX, so its min macro broke the std::min in an inline function
of FramebufferManagerCommon.h. D3D11Util and ShaderManagerD3D11 had the same
order.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 23:36:45 +02:00
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