Files
ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 50ba8e459b SoftGPU: Keep a not-black color test when dithering, fog or a logic op is on
The software renderer drops a color test that only rejects black under blending that adds to the
destination, since rejecting black then only skips adding nothing. With dithering on it doesn't:
a rejected pixel keeps the destination, an accepted black one gets the dither added. Ridge Racer 2
(20839) adds a glow that way and came out one step darker wherever the dither matrix was negative;
Burnout Legends' bloom (16119) too. Fog and logic ops would change the destination the same way.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-08 18:37:32 +02:00
..
2026-06-02 14:53:37 +02:00