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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-04 11:45:18 +02:00
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0dc6e36d19f44c10de034ee0bb2b11cbcbdb4fc1
ppsspp/GPU/Debugger
T
History
Henrik Rydgård 79328a99b3 Vertex preview works again in both debuggers.
2026-06-02 15:40:37 +02:00
..
Breakpoints.cpp
Remove the GPUDebugInterface class
2026-06-02 11:15:08 +02:00
Breakpoints.h
Just some constification
2025-03-03 13:59:42 +01:00
Debugger.cpp
Fix the prim counting to act as before
2024-12-17 12:02:24 +01:00
Debugger.h
Fix the prim counting to act as before
2024-12-17 12:02:24 +01:00
GECommandTable.cpp
During culling, evaluate minZ,maxZ,minW,maxW, and use them to cull some things. Also, assorted vshader work.
2026-05-30 19:07:58 +02:00
GECommandTable.h
Move the ownership of GPU breakpoints to GPUCommon
2024-12-15 12:51:37 +01:00
Playback.cpp
Remove the GPUDebugInterface class
2026-06-02 11:15:08 +02:00
Playback.h
Fix exiting from framedump playback while paused inside a display list
2025-04-30 15:53:55 +02:00
Record.cpp
Remove the GPUDebugInterface class
2026-06-02 11:15:08 +02:00
Record.h
Refactor: Make GPUCommon own the framedump "recorder".
2024-12-15 12:07:44 +01:00
RecordFormat.h
Make some global string pointers const, not just the strings.
2023-12-29 14:09:45 +01:00
State.cpp
Vertex preview works again in both debuggers.
2026-06-02 15:40:37 +02:00
State.h
Fix the ImGe debugger vertex list
2026-06-02 14:53:37 +02:00
Stepping.cpp
Remove the GPUDebugInterface class
2026-06-02 11:15:08 +02:00
Stepping.h
Remove the GPUDebugInterface class
2026-06-02 11:15:08 +02:00
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