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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-24 05:16:32 +02:00
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ppsspp/GPU/Directx9
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Henrik Rydgård a11e7e167b More D3D9 work on depth textures. Something still missing.
2022-08-21 09:58:58 +02:00
..
DrawEngineDX9.cpp
GPU: Purify ConvertViewportAndScissor().
2022-08-20 14:21:11 -07:00
DrawEngineDX9.h
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
FramebufferManagerDX9.cpp
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
FramebufferManagerDX9.h
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
GPU_DX9.cpp
More D3D9 work on depth textures. Something still missing.
2022-08-21 09:58:58 +02:00
GPU_DX9.h
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
ShaderManagerDX9.cpp
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
ShaderManagerDX9.h
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
StateMappingDX9.cpp
GPU: Purify ConvertViewportAndScissor().
2022-08-20 14:21:11 -07:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
More consistent handling of lack of depth texture support. Small log improvement.
2022-08-20 08:05:53 +02:00
TextureCacheDX9.h
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
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