Files
ppsspp/Common/System/System.h
T
Henrik Rydgård 1c753e4a22 Use hacky methods to retrieve SD card directory if available.
This will disappear in future Android versions but can be useful for
older devices.

Fixes (or at least tries to) #10199, at least for some devices.

Might help #13827 ?

Tested on Pocophone F1.
2021-01-07 00:55:35 +01:00

113 lines
3.5 KiB
C++

#pragma once
#include <string>
#include <vector>
#include <functional>
enum SystemPermission {
SYSTEM_PERMISSION_STORAGE,
};
enum PermissionStatus {
PERMISSION_STATUS_UNKNOWN,
PERMISSION_STATUS_DENIED,
PERMISSION_STATUS_PENDING,
PERMISSION_STATUS_GRANTED,
};
// These APIs must be implemented by every port (for example app-android.cpp, SDLMain.cpp).
// Ideally these should be safe to call from any thread.
void SystemToast(const char *text);
void ShowKeyboard();
// Vibrate either takes a number of milliseconds to vibrate unconditionally,
// or you can specify these constants for "standard" feedback. On Android,
// these will only be performed if haptic feedback is enabled globally.
// Also, on Android, these will work even if you don't have the VIBRATE permission,
// while generic vibration will not if you don't have it.
enum {
HAPTIC_SOFT_KEYBOARD = -1,
HAPTIC_VIRTUAL_KEY = -2,
HAPTIC_LONG_PRESS_ACTIVATED = -3,
};
void Vibrate(int length_ms);
void OpenDirectory(const char *path);
void LaunchBrowser(const char *url);
void LaunchMarket(const char *url);
void LaunchEmail(const char *email_address);
void System_InputBoxGetString(const std::string &title, const std::string &defaultValue, std::function<void(bool, const std::string &)> cb);
void System_SendMessage(const char *command, const char *parameter);
PermissionStatus System_GetPermissionStatus(SystemPermission permission);
void System_AskForPermission(SystemPermission permission);
std::vector<std::string> System_GetExternalStorageDirs();
// This will get muddy with multi-screen support :/ But this will always be the type of the main device.
enum SystemDeviceType {
DEVICE_TYPE_MOBILE = 0, // phones and pads
DEVICE_TYPE_TV = 1, // Android TV and similar
DEVICE_TYPE_DESKTOP = 2, // Desktop computer
};
enum SystemProperty {
SYSPROP_NAME,
SYSPROP_LANGREGION,
SYSPROP_CPUINFO,
SYSPROP_BOARDNAME,
SYSPROP_CLIPBOARD_TEXT,
SYSPROP_GPUDRIVER_VERSION,
// Separate SD cards or similar.
// Need hacky solutions to get at this.
SYSPROP_HAS_ADDITIONAL_STORAGE,
SYSPROP_ADDITIONAL_STORAGE_DIRS,
SYSPROP_HAS_FILE_BROWSER,
SYSPROP_HAS_FOLDER_BROWSER,
SYSPROP_HAS_IMAGE_BROWSER,
SYSPROP_HAS_BACK_BUTTON,
// Available as Int:
SYSPROP_SYSTEMVERSION,
SYSPROP_DISPLAY_XRES,
SYSPROP_DISPLAY_YRES,
SYSPROP_DISPLAY_REFRESH_RATE,
SYSPROP_DISPLAY_LOGICAL_DPI,
SYSPROP_DISPLAY_DPI,
SYSPROP_DISPLAY_COUNT,
SYSPROP_MOGA_VERSION,
// Float only:
SYSPROP_DISPLAY_SAFE_INSET_LEFT,
SYSPROP_DISPLAY_SAFE_INSET_RIGHT,
SYSPROP_DISPLAY_SAFE_INSET_TOP,
SYSPROP_DISPLAY_SAFE_INSET_BOTTOM,
SYSPROP_DEVICE_TYPE,
SYSPROP_APP_GOLD, // To avoid having #ifdef GOLD other than in main.cpp and similar.
// Exposed on Android. Choosing the optimal sample rate for audio
// will result in lower latencies. Buffer size is automatically matched
// by the OpenSL audio backend, only exposed here for debugging/info.
SYSPROP_AUDIO_SAMPLE_RATE,
SYSPROP_AUDIO_FRAMES_PER_BUFFER,
SYSPROP_AUDIO_OPTIMAL_SAMPLE_RATE,
SYSPROP_AUDIO_OPTIMAL_FRAMES_PER_BUFFER,
// Exposed on SDL.
SYSPROP_AUDIO_DEVICE_LIST,
SYSPROP_SUPPORTS_PERMISSIONS,
SYSPROP_SUPPORTS_SUSTAINED_PERF_MODE,
};
std::string System_GetProperty(SystemProperty prop);
std::vector<std::string> System_GetPropertyStringVec(SystemProperty prop);
int System_GetPropertyInt(SystemProperty prop);
float System_GetPropertyFloat(SystemProperty prop);
bool System_GetPropertyBool(SystemProperty prop);
std::vector<std::string> __cameraGetDeviceList();
bool audioRecording_Available();
bool audioRecording_State();