Files
ppsspp/Common/Data/Random/Rng.h
T
Henrik Rydgård ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00

72 lines
1.4 KiB
C++

#pragma once
#include <cstdint>
// George Marsaglia-style random number generator.
class GMRng {
public:
GMRng() {
m_w = 0x23E866ED;
m_z = 0x80FD5AF2;
}
void Init(int seed) {
m_w = seed ^ (seed << 16);
if (!m_w) m_w = 1337;
m_z = ~seed;
if (!m_z) m_z = 31337;
}
uint32_t R32() {
m_z = 36969 * (m_z & 65535) + (m_z >> 16);
m_w = 18000 * (m_w & 65535) + (m_w >> 16);
return (m_z << 16) + m_w;
}
float F() {
return (float)R32() / (float)(0xFFFFFFFF);
}
// public for easy save/load. Yes a bit ugly but better than moving DoState into native.
uint32_t m_w;
uint32_t m_z;
};
// Data must consist only of the index and the twister array. This matches the PSP
// MT context exactly.
class MersenneTwister {
public:
MersenneTwister(uint32_t seed) : index_(0) {
mt_[0] = seed;
for (uint32_t i = 1; i < MT_SIZE; i++)
mt_[i] = (1812433253UL * (mt_[i - 1] ^ (mt_[i - 1] >> 30)) + i);
}
uint32_t R32() {
if (index_ == 0)
gen();
uint32_t y = mt_[index_];
y ^= y >> 11;
y ^= (y << 7) & 2636928640UL;
y ^= (y << 15) & 4022730752UL;
y ^= y >> 18;
index_ = (index_ + 1) % MT_SIZE;
return y;
}
private:
enum {
MT_SIZE = 624,
};
uint32_t index_;
uint32_t mt_[MT_SIZE];
void gen() {
for(uint32_t i = 0; i < MT_SIZE; i++){
uint32_t y = (mt_[i] & 0x80000000) + (mt_[(i + 1) % MT_SIZE] & 0x80000000);
mt_[i] = mt_[(i + 397) % MT_SIZE] ^ (y >> 1);
if (y % 2) mt_[i] ^= 2567483615UL;
}
return;
}
};