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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-03 19:25:18 +02:00
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ppsspp/GPU/Directx9
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Unknown W. Brackets f6980b9f9d D3D9: Avoid curve Z clip to be safe.
I think it does actually happen, but we don't do it in the shader, so
let's not do it here.
2022-12-18 12:01:28 -08:00
..
DrawEngineDX9.cpp
GPU: Keep prevPrim_ set on flush.
2022-12-18 07:14:19 -08:00
DrawEngineDX9.h
Global: Cleanup virtual/override specifiers.
2022-12-10 21:13:36 -08:00
FramebufferManagerDX9.cpp
D3D9: Remove block transfer code overrides.
2022-10-10 21:48:38 -07:00
FramebufferManagerDX9.h
D3D9: Remove block transfer code overrides.
2022-10-10 21:48:38 -07:00
GPU_DX9.cpp
Don't refer directly to g_Config.iMultiSampleLevel, it can contain unsupported modes.
2022-12-14 16:43:37 +01:00
GPU_DX9.h
Global: Cleanup virtual/override specifiers.
2022-12-10 21:13:36 -08:00
ShaderManagerDX9.cpp
D3D9: Support old-style user clip planes.
2022-12-18 11:04:33 -08:00
ShaderManagerDX9.h
Global: Set many read-only params as const.
2022-12-10 21:13:36 -08:00
StateMappingDX9.cpp
D3D9: Avoid curve Z clip to be safe.
2022-12-18 12:01:28 -08:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
Rename GPU_SUPPORTS_ to GPU_USE_
2022-10-17 08:47:03 +02:00
TextureCacheDX9.h
GE Debugger: Display if tex is framebuf.
2022-10-10 22:35:42 -07:00
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