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The ffmpeg submodule held prebuilt libraries for every platform next to the sources (about 1.5 GB checked out), and nothing uses those any more. Only the needed sources are copied in, from the submodule's commit, along with every header and template they include. The path is new, so checking out commits on either side of this works. It's also cut down to what PPSSPP uses: the H.264, AAC, MP3, ATRAC3 and ATRAC3+ decoders, the H.264 parser, the demuxers as before, and the FFV1 encoder, AVI muxer and file protocol for AVI dumping. config.h takes its CONFIG_ values from FFmpeg 3.0.2's own configure run with just those enabled. The raw H.264 demuxer stays even though nothing opens raw H.264: probing PSMF data uses it to identify the video stream's codec, which otherwise comes out as none. On top of that: - The files nothing links (configure would build them, but they're never pulled out of the static library, going by the GCC link map) are left out: mostly libavutil's crypto and hashing and the alternative DCT/IDCT/FFT versions. - libswresample isn't built, now that nothing uses it. - The H.264 decoder only does 8-bit video, which is all the PSP has. The SPS parser rejects any other bit depth, and the DSP files no longer build their 9- to 16-bit variants, which the linker kept because the init functions pick one by bit depth at run time. That's 160 files to compile instead of 277, and 391 of FFmpeg's vendored, about 5.8 MB. The README in ext/ffmpeg has what was done, the PPSSPP patches in the copy, how to add a component, and the tradeoffs. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
260 lines
7.6 KiB
C
260 lines
7.6 KiB
C
/*
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* Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVUTIL_SOFTFLOAT_H
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#define AVUTIL_SOFTFLOAT_H
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#include <stdint.h>
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#include "common.h"
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#include "avassert.h"
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#include "softfloat_tables.h"
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#define MIN_EXP -126
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#define MAX_EXP 126
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#define ONE_BITS 29
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typedef struct SoftFloat{
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int32_t mant;
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int32_t exp;
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}SoftFloat;
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static const SoftFloat FLOAT_0 = { 0, MIN_EXP};
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static const SoftFloat FLOAT_05 = { 0x20000000, 0};
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static const SoftFloat FLOAT_1 = { 0x20000000, 1};
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static const SoftFloat FLOAT_EPSILON = { 0x29F16B12, -16};
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static const SoftFloat FLOAT_1584893192 = { 0x32B771ED, 1};
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static const SoftFloat FLOAT_100000 = { 0x30D40000, 17};
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static const SoftFloat FLOAT_0999999 = { 0x3FFFFBCE, 0};
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static inline av_const double av_sf2double(SoftFloat v) {
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v.exp -= ONE_BITS +1;
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if(v.exp > 0) return (double)v.mant * (double)(1 << v.exp);
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else return (double)v.mant / (double)(1 << (-v.exp));
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}
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static av_const SoftFloat av_normalize_sf(SoftFloat a){
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if(a.mant){
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#if 1
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while((a.mant + 0x1FFFFFFFU)<0x3FFFFFFFU){
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a.mant += a.mant;
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a.exp -= 1;
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}
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#else
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int s=ONE_BITS - av_log2(FFABS(a.mant));
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a.exp -= s;
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a.mant <<= s;
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#endif
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if(a.exp < MIN_EXP){
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a.exp = MIN_EXP;
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a.mant= 0;
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}
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}else{
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a.exp= MIN_EXP;
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}
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return a;
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}
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static inline av_const SoftFloat av_normalize1_sf(SoftFloat a){
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#if 1
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if((int32_t)(a.mant + 0x40000000U) <= 0){
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a.exp++;
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a.mant>>=1;
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}
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av_assert2(a.mant < 0x40000000 && a.mant > -0x40000000);
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av_assert2(a.exp <= MAX_EXP);
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return a;
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#elif 1
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int t= a.mant + 0x40000000 < 0;
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return (SoftFloat){ a.mant>>t, a.exp+t};
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#else
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int t= (a.mant + 0x3FFFFFFFU)>>31;
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return (SoftFloat){a.mant>>t, a.exp+t};
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#endif
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}
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/**
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* @return Will not be more denormalized than a*b. So if either input is
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* normalized, then the output will not be worse then the other input.
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* If both are normalized, then the output will be normalized.
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*/
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static inline av_const SoftFloat av_mul_sf(SoftFloat a, SoftFloat b){
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a.exp += b.exp;
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av_assert2((int32_t)((a.mant * (int64_t)b.mant) >> ONE_BITS) == (a.mant * (int64_t)b.mant) >> ONE_BITS);
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a.mant = (a.mant * (int64_t)b.mant) >> ONE_BITS;
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a = av_normalize1_sf((SoftFloat){a.mant, a.exp - 1});
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if (!a.mant || a.exp < MIN_EXP)
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return FLOAT_0;
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return a;
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}
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/**
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* b has to be normalized and not zero.
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* @return Will not be more denormalized than a.
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*/
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static inline av_const SoftFloat av_div_sf(SoftFloat a, SoftFloat b){
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a.exp -= b.exp;
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a.mant = ((int64_t)a.mant<<(ONE_BITS+1)) / b.mant;
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a = av_normalize1_sf(a);
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if (!a.mant || a.exp < MIN_EXP)
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return FLOAT_0;
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return a;
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}
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static inline av_const int av_cmp_sf(SoftFloat a, SoftFloat b){
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int t= a.exp - b.exp;
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if (t <-31) return - b.mant ;
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else if (t < 0) return (a.mant >> (-t)) - b.mant ;
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else if (t < 32) return a.mant - (b.mant >> t);
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else return a.mant ;
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}
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static inline av_const int av_gt_sf(SoftFloat a, SoftFloat b)
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{
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int t= a.exp - b.exp;
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if (t <-31) return 0 > b.mant ;
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else if (t < 0) return (a.mant >> (-t)) > b.mant ;
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else if (t < 32) return a.mant > (b.mant >> t);
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else return a.mant > 0 ;
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}
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static inline av_const SoftFloat av_add_sf(SoftFloat a, SoftFloat b){
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int t= a.exp - b.exp;
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if (t <-31) return b;
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else if (t < 0) return av_normalize_sf(av_normalize1_sf((SoftFloat){ b.mant + (a.mant >> (-t)), b.exp}));
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else if (t < 32) return av_normalize_sf(av_normalize1_sf((SoftFloat){ a.mant + (b.mant >> t ), a.exp}));
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else return a;
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}
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static inline av_const SoftFloat av_sub_sf(SoftFloat a, SoftFloat b){
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return av_add_sf(a, (SoftFloat){ -b.mant, b.exp});
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}
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//FIXME log, exp, pow
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/**
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* Converts a mantisse and exponent to a SoftFloat
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* @returns a SoftFloat with value v * 2^frac_bits
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*/
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static inline av_const SoftFloat av_int2sf(int v, int frac_bits){
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int exp_offset = 0;
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if(v == INT_MIN){
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exp_offset = 1;
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v>>=1;
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}
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return av_normalize_sf(av_normalize1_sf((SoftFloat){v, ONE_BITS + 1 - frac_bits + exp_offset}));
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}
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/**
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* Rounding is to -inf.
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*/
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static inline av_const int av_sf2int(SoftFloat v, int frac_bits){
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v.exp += frac_bits - (ONE_BITS + 1);
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if(v.exp >= 0) return v.mant << v.exp ;
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else return v.mant >>(-v.exp);
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}
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/**
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* Rounding-to-nearest used.
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*/
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static av_always_inline SoftFloat av_sqrt_sf(SoftFloat val)
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{
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int tabIndex, rem;
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if (val.mant == 0)
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val.exp = MIN_EXP;
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else if (val.mant < 0)
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abort();
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else
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{
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tabIndex = (val.mant - 0x20000000) >> 20;
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rem = val.mant & 0xFFFFF;
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val.mant = (int)(((int64_t)av_sqrttbl_sf[tabIndex] * (0x100000 - rem) +
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(int64_t)av_sqrttbl_sf[tabIndex + 1] * rem +
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0x80000) >> 20);
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val.mant = (int)(((int64_t)av_sqr_exp_multbl_sf[val.exp & 1] * val.mant +
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0x10000000) >> 29);
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if (val.mant < 0x40000000)
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val.exp -= 2;
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else
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val.mant >>= 1;
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val.exp = (val.exp >> 1) + 1;
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}
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return val;
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}
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/**
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* Rounding-to-nearest used.
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*/
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static av_unused void av_sincos_sf(int a, int *s, int *c)
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{
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int idx, sign;
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int sv, cv;
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int st, ct;
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idx = a >> 26;
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sign = (idx << 27) >> 31;
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cv = av_costbl_1_sf[idx & 0xf];
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cv = (cv ^ sign) - sign;
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idx -= 8;
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sign = (idx << 27) >> 31;
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sv = av_costbl_1_sf[idx & 0xf];
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sv = (sv ^ sign) - sign;
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idx = a >> 21;
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ct = av_costbl_2_sf[idx & 0x1f];
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st = av_sintbl_2_sf[idx & 0x1f];
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idx = (int)(((int64_t)cv * ct - (int64_t)sv * st + 0x20000000) >> 30);
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sv = (int)(((int64_t)cv * st + (int64_t)sv * ct + 0x20000000) >> 30);
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cv = idx;
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idx = a >> 16;
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ct = av_costbl_3_sf[idx & 0x1f];
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st = av_sintbl_3_sf[idx & 0x1f];
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idx = (int)(((int64_t)cv * ct - (int64_t)sv * st + 0x20000000) >> 30);
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sv = (int)(((int64_t)cv * st + (int64_t)sv * ct + 0x20000000) >> 30);
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cv = idx;
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idx = a >> 11;
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ct = (int)(((int64_t)av_costbl_4_sf[idx & 0x1f] * (0x800 - (a & 0x7ff)) +
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(int64_t)av_costbl_4_sf[(idx & 0x1f)+1]*(a & 0x7ff) +
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0x400) >> 11);
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st = (int)(((int64_t)av_sintbl_4_sf[idx & 0x1f] * (0x800 - (a & 0x7ff)) +
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(int64_t)av_sintbl_4_sf[(idx & 0x1f) + 1] * (a & 0x7ff) +
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0x400) >> 11);
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*c = (int)(((int64_t)cv * ct + (int64_t)sv * st + 0x20000000) >> 30);
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*s = (int)(((int64_t)cv * st + (int64_t)sv * ct + 0x20000000) >> 30);
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}
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#endif /* AVUTIL_SOFTFLOAT_H */
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