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Half the radius of a Choice. Covers notices, progress bars, the leaderboard tracker and RetroAchievements popups (not the listed achievements on the achievement screens). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
63 lines
2.0 KiB
C++
63 lines
2.0 KiB
C++
#pragma once
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#include <cstdint>
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#include <string>
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#include <string_view>
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#include "Common/Render/DrawEnum.h"
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#include "Common/UI/View.h"
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#include "Common/System/OSD.h"
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#undef ERROR
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enum class NoticeLevel {
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SUCCESS,
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INFO,
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WARN,
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ERROR,
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};
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class NoticeView : public UI::InertView {
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public:
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NoticeView(NoticeLevel level, std::string_view text, std::string_view detailsText, UI::LayoutParams *layoutParams = nullptr);
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void SetIconName(std::string_view name) {
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iconName_ = name;
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}
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void SetText(std::string_view text) {
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text_ = text;
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}
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void SetLevel(NoticeLevel level) {
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level_ = level;
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}
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void SetLevelAndText(NoticeLevel level, std::string_view text) {
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level_ = level;
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text_ = text;
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}
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void SetWrapText(bool wrapText) {
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wrapText_ = wrapText;
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}
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void SetDetailsText(std::string_view detailsText) {
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detailsText_ = detailsText;
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}
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void GetContentDimensionsBySpec(const UIContext &dc, UI::MeasureSpec horiz, UI::MeasureSpec vert, float &w, float &h) const override;
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void Draw(UIContext &dc) override;
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private:
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std::string text_;
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std::string detailsText_;
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std::string iconName_;
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NoticeLevel level_;
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mutable float height1_ = 0.0f;
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bool wrapText_ = true;
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};
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ImageID GetOSDIcon(NoticeLevel level);
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NoticeLevel GetNoticeLevel(OSDType type);
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uint32_t GetNoticeBackgroundColor(NoticeLevel type);
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// padding is added around the contents, inside the background. Pass the same to both.
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void MeasureNotice(const UIContext &dc, NoticeLevel level, std::string_view text, std::string_view details, std::string_view iconName, int align, float maxWidth, float *width, float *height, float *height1, float padding = 0.0f);
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// Doesn't draw a drop shadow, floating notices draw their own.
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void RenderNotice(UIContext &dc, Bounds bounds, float height1, NoticeLevel level, std::string_view text, std::string_view details, std::string_view iconName, int align, float alpha, OSDMessageFlags flags, float timeVal, float padding = 0.0f, float radius = 0.0f, RoundCorners corners = RoundCorners::All);
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