Files
ppsspp/Core/HLE
0a0458ed7a Amagoushi no Yakata: Read the picking pass back at sceGeDrawSync instead
The hook on the decode function fixed hit-testing, but the solid color
picking frames could stay visible on screen, more so at high render
resolutions. Reading back at sceGeDrawSync(0), right after the game
waits for the pass, doesn't show them. Only the framebuffer the last
list drew to is read back. Rularia found and tested this at 10x on
ULJS00216.

The new ColorPickingDrawSyncReadback compat flag replaces the
ReplaceTables hook, and ULJS00247 (the third game's UMD) is added
alongside the others.

Co-Authored-By: Rularia <Rularia@outlook.com>
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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