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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 16:24:53 +02:00
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08cebe99fc511df3b668e4b5dd9e2b16ea30f44a
ppsspp/Windows/GPU
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Henrik Rydgard abc80ae770 Enough D3D11 to stumble to the first thin3d draw call. Buffers not implemented yet.
2017-02-07 11:44:44 +01:00
..
D3D9Context.cpp
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
D3D9Context.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
D3D11Context.cpp
Enough D3D11 to stumble to the first thin3d draw call. Buffers not implemented yet.
2017-02-07 11:44:44 +01:00
D3D11Context.h
Enough D3D11 to stumble to the first thin3d draw call. Buffers not implemented yet.
2017-02-07 11:44:44 +01:00
WindowsGLContext.cpp
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
WindowsGLContext.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
WindowsVulkanContext.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
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