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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-05 12:15:19 +02:00
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07dfda0633b8bddb044f0a8fd387ac9d0c010c2a
ppsspp/Windows/GPU
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History
Henrik Rydgård 07dfda0633 Vulkan depal code now passes validation, but produces black.
2017-10-31 12:35:00 +01:00
..
D3D9Context.cpp
Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
2017-10-20 11:53:07 +02:00
D3D9Context.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
D3D11Context.cpp
Don't call functions in asserts, they get compiled out in release...
2017-10-20 14:45:00 +02:00
D3D11Context.h
D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
2017-02-27 10:10:24 +01:00
WindowsGLContext.cpp
Don't call functions in asserts, they get compiled out in release...
2017-10-20 14:45:00 +02:00
WindowsGLContext.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Vulkan depal code now passes validation, but produces black.
2017-10-31 12:35:00 +01:00
WindowsVulkanContext.h
Separate VulkanContext::CreateDevice into ChooseDevice and CreateDevice to give an opportunity to enable extensions.
2017-08-28 14:12:56 +02:00
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