Files
ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 4e12f25c70 Readback: Don't write a stale buffer on failure, and clamp the height
Depth readback and the GLES stencil readback converted whatever their
buffer last held into PSP memory when the copy failed. The generic stencil
readback asked for depth, which asserts on Vulkan and D3D11. And
ReadFramebufferToMemory clamped the width to the buffer but not the height,
which a block transfer can exceed.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-12 12:15:56 +02:00
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2026-06-02 14:53:37 +02:00