Files
ppsspp/Common/GPU/OpenGL
Henrik RydgårdandClaude Opus 5.5 074b66b49b thin3d: Add Framebuffer::HasDepthStencil, check it before depth/stencil copies
ResizeFramebufFBO now asks the framebuffer whether it has a depth/stencil
buffer instead of guessing from the z address and stride.

Vulkan CopyFramebuffer gets the debug asserts and bail-out BlitFramebuffer
already had, and GL copies and blits get the same, so a copy out of a
framebuffer without depth/stencil asserts where it's queued instead of in
the queue runner.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-16 17:44:09 +02:00
..
2020-10-04 23:39:02 +02:00