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ppsspp/GPU/Software
Henrik RydgårdandClaude Opus 5.5 04c03ad922 SoftGPU: Evaluate Bezier patches as the GE does
Columns before rows, de Casteljau at t = k/256 (rounded toward the patch
middle). Positions and UVs lerp in 16-bit fixed point at the larger
operand's exponent; colors in 15-bit fixed point. Generated UVs are k/256.
Bit exact on gpu/probe exp48-51 and exp139-140. Software renderer only,
since it's about 15x slower than the float weights.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:43 -06:00
..

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.