Files
ppsspp/GPU/Software
Henrik RydgårdandClaude Opus 5.5 0427e07903 SoftGPU: Keep texture coordinates at the GE's precision
A perspective u = s * R(q) keeps 24 significant bits, truncated, instead of
a float24's 16 (gpu/probe exp82: large UVs from a texture matrix, as NFS Most
Wanted uses). Through-mode points keep 15 bits of their UVs, as the UV planes
do for triangles (exp83, exp84).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:42 -06:00
..

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.