Files
ppsspp/GPU/Directx9/helper/global.h
T

37 lines
1.1 KiB
C++

#pragma once
#include "Common/CommonWindows.h"
#ifdef _XBOX
// Used on XBox to create a linear format
// TODO: Might actually want to use nonlinear on xbox?
#define D3DFMT(x) (D3DFORMAT)MAKELINFMT(x)
#else
#define D3DFMT(x) x
#endif
#include <string>
#include <d3d9.h>
struct ID3DXConstantTable;
namespace DX9 {
extern LPDIRECT3DDEVICE9 pD3Ddevice;
extern LPDIRECT3DDEVICE9EX pD3DdeviceEx;
extern LPDIRECT3DVERTEXSHADER9 pFramebufferVertexShader; // Vertex Shader
extern LPDIRECT3DPIXELSHADER9 pFramebufferPixelShader; // Pixel Shader
extern IDirect3DVertexDeclaration9* pFramebufferVertexDecl;
extern IDirect3DVertexDeclaration9* pSoftVertexDecl;
bool CompileShaders(std::string &errorMessage);
bool CompilePixelShader(const char *code, LPDIRECT3DPIXELSHADER9 *pShader, ID3DXConstantTable **pShaderTable, std::string &errorMessage);
bool CompileVertexShader(const char *code, LPDIRECT3DVERTEXSHADER9 *pShader, ID3DXConstantTable **pShaderTable, std::string &errorMessage);
void DestroyShaders();
void DirectxInit(HWND window);
#define D3DBLEND_UNK D3DBLEND_FORCE_DWORD
};