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ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 026bbf56d6 GLES: Declare u_minZmaxZ highp in both shaders
The fragment shader's min/max Z discard declared it with the default
precision, the vertex shader with highp, and PowerVR refuses to link such a
program, so every draw that needed the discard was dropped. On a PowerVR
GE8320 that was Street Riders, Valkyria Chronicles, Flatout and Frontier
Gate, and with the discard taking one-sided depth ranges too (next commit),
most of Pursuit Force.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 01:33:32 +02:00
..
2026-10-13 17:08:58 +02:00
2026-06-02 14:53:37 +02:00