mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-19 09:19:05 +02:00
65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
#include "UI/RetroAchievementScreens.h"
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#include "UI/RetroAchievements.h"
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#include "Common/UI/View.h"
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#include "Common/UI/ViewGroup.h"
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#include "Common/Data/Text/I18n.h"
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void RetroAchievementsListScreen::CreateViews() {
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auto di = GetI18NCategory(I18NCat::DIALOG);
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using namespace UI;
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root_ = new ScrollView(UI::ORIENT_VERTICAL);
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LinearLayout *listLayout = root_->Add(new LinearLayout(UI::ORIENT_VERTICAL));
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std::vector<Achievements::Achievement> achievements;
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Achievements::EnumerateAchievements([&](const Achievements::Achievement &achievement) {
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achievements.push_back(achievement);
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return true;
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});
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for (auto achievement : achievements) {
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listLayout->Add(new TextView(achievement.title));
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listLayout->Add(new TextView(achievement.description));
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}
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}
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void RetroAchievementsSettingsScreen::CreateTabs() {
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auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
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using namespace UI;
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LinearLayout *account = AddTab("AchievementsAccount", ac->T("Account"));
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CreateAccountTab(account);
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}
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void RetroAchievementsSettingsScreen::sendMessage(const char *message, const char *value) {
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TabbedUIDialogScreenWithGameBackground::sendMessage(message, value);
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if (!strcmp(message, "achievements_loginstatechange")) {
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RecreateViews();
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}
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}
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void RetroAchievementsSettingsScreen::CreateAccountTab(UI::ViewGroup *viewGroup) {
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auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
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using namespace UI;
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if (Achievements::IsLoggedIn()) {
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viewGroup->Add(new InfoItem(ac->T("User Name"), Achievements::GetUsername()));
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viewGroup->Add(new Choice(ac->T("Log out")))->OnClick.Add([&](UI::EventParams &) -> UI::EventReturn {
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Achievements::Logout();
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return UI::EVENT_DONE;
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});
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} else {
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viewGroup->Add(new Choice(ac->T("Log in to RetroAchievements")))->OnClick.Add([&](UI::EventParams &) -> UI::EventReturn {
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// TODO: Actually allow entering user/pass.
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Achievements::LoginAsync("fakeuser", "fakepassword");
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return UI::EVENT_DONE;
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});
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}
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}
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