Files
ppsspp/GPU/Common/ImageCommon.h
T

12 lines
222 B
C

#pragma once
// The plan is to converge Texture and Framebuffer more and more.
// Here are things that are common between the two.
#include "Common/CommonTypes.h"
enum class TextureAlpha : u8 {
Any = 0,
Solid = 1,
};