mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-08-31 01:44:14 +02:00
56 lines
2.2 KiB
C++
56 lines
2.2 KiB
C++
// Copyright (c) 2017- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
namespace http {
|
|
class ServerRequest;
|
|
}
|
|
|
|
void HandleDebuggerRequest(const http::ServerRequest &request);
|
|
// Note: blocks.
|
|
void StopAllDebuggers();
|
|
|
|
struct BreakpointHit;
|
|
|
|
#ifdef __LIBRETRO__
|
|
|
|
// The WebSocket debugger isn't built for libretro (no HTTP server there - see WebServer.h), so
|
|
// these calls from Core.cpp/Debugger/Breakpoints.cpp resolve to harmless no-ops instead.
|
|
inline void WebSocketDebuggerTick() {}
|
|
inline bool WebSocketDebuggerHasClients() { return false; }
|
|
inline void WebSocketNotifyBreakpointHit(const BreakpointHit &hit) {}
|
|
|
|
#else
|
|
|
|
// Notices emulator state changes (cpu.stepping, game.start, ...) and pushes the resulting events to
|
|
// connected debuggers, so their own threads never have to read that state themselves. CPU thread
|
|
// only; cheap, and safe to call with no debugger connected (it still has to track transitions).
|
|
void WebSocketDebuggerTick();
|
|
|
|
// Whether it's worth building a BreakpointHit at all. False whenever no debugger is connected,
|
|
// which is the overwhelmingly common case and the one that must stay free - a log-only breakpoint
|
|
// in a hot loop runs this per hit.
|
|
bool WebSocketDebuggerHasClients();
|
|
|
|
// Reports a breakpoint hit to every connected debugger as "cpu.breakpoint.hit", whether or not it
|
|
// stopped the CPU. That's what makes log-only breakpoints usable for automation: previously their
|
|
// only trace was a log line. CPU thread only.
|
|
void WebSocketNotifyBreakpointHit(const BreakpointHit &hit);
|
|
|
|
#endif
|