Files
ppsspp/Common/GPU/Vulkan/VulkanContext.h
Henrik RydgårdandClaude Opus 5 f9315e9bc1 Vulkan: Keep draining the delete list until a lap comes up empty
The previous commit moved everything out of the list before running callbacks, to
avoid appending to a vector being iterated. That regressed device teardown: a
callback can queue more deletes (~VKFramebuffer does, via ~VKRFramebuffer, which
queues image views, image allocations and framebuffers), and those land back on a
list that used to be picked up by the object loops later in the same pass.

That's harmless for the per-frame lists, since callbacks queue onto the global
list and a later frame drains it. But PerformPendingDeletes() drains the global
list itself, and DestroyDevice() calls it immediately before vmaDestroyAllocator
and vkDestroyDevice - so the re-queued objects were never destroyed at all.

Loop instead. In the per-frame case that's one extra empty lap.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Vd8ntC2brCUtCrDJMqLbs8
2026-08-28 22:56:18 +02:00

630 lines
24 KiB
C++

#pragma once
#include <cstdint>
#include <cstring>
#include <memory>
#include <mutex>
#include <string>
#include <string_view>
#include <vector>
#include <utility>
#include <functional>
#include "Common/Common.h"
#include "Common/Log.h"
#include "Common/GPU/MiscTypes.h"
#include "Common/GPU/Vulkan/VulkanLoader.h"
#include "Common/GPU/Vulkan/VulkanDebug.h"
#include "Common/GPU/Vulkan/VulkanAlloc.h"
#include "Common/GPU/Vulkan/VulkanProfiler.h"
#include "Common/GPU/Vulkan/VulkanPresentation.h"
// Enable or disable a simple logging profiler for Vulkan.
// Mostly useful for profiling texture uploads currently, but could be useful for
// other things as well. We also have a nice integrated render pass profiler in the queue
// runner, but this one is more convenient for transient events.
#define VK_PROFILE_BEGIN(vulkan, cmd, stage, ...) vulkan->GetProfiler()->Begin(cmd, stage, __VA_ARGS__);
#define VK_PROFILE_END(vulkan, cmd, stage) vulkan->GetProfiler()->End(cmd, stage);
enum class VulkanInitFlags : uint32_t {
VALIDATE = (1 << 0),
DISABLE_IMPLICIT_LAYERS = (1 << 5),
};
ENUM_CLASS_BITOPS(VulkanInitFlags);
enum {
VULKAN_VENDOR_NVIDIA = 0x000010de,
VULKAN_VENDOR_INTEL = 0x00008086, // Haha!
VULKAN_VENDOR_AMD = 0x00001002,
VULKAN_VENDOR_ARM = 0x000013B5, // Mali
VULKAN_VENDOR_QUALCOMM = 0x00005143,
VULKAN_VENDOR_IMGTEC = 0x00001010, // PowerVR
VULKAN_VENDOR_APPLE = 0x0000106b, // Apple through MoltenVK
VULKAN_VENDOR_MESA = 0x00010005, // lavapipe
};
VK_DEFINE_HANDLE(VmaAllocator);
VK_DEFINE_HANDLE(VmaAllocation);
std::string VulkanVendorString(uint32_t vendorId);
template<class R, class T> inline void ChainStruct(R &root, T *newStruct) {
newStruct->pNext = root.pNext;
root.pNext = newStruct;
}
struct VulkanPhysicalDeviceInfo {
VkFormat preferredDepthStencilFormat;
bool canBlitToPreferredDepthStencilFormat;
};
class VulkanProfiler;
class VulkanContext;
// Extremely rough split of capabilities.
enum class PerfClass {
SLOW,
FAST,
};
typedef std::function<void(VulkanContext *)> DeleteCallback;
// This is a bit repetitive...
//
// Thread safety: The queueing functions are locked, because the global delete list gets written from
// more than one thread. Most callers are on the main thread, but not all:
// * VulkanDescSetPool::Recreate, when a descriptor pool has to grow, runs from FlushDescSets on
// the render thread. This one really happens - some games go past the initial 1024 descriptors.
// * VulkanQueueRunner::ResizeReadbackBuffer runs from PerformReadback on the render thread. For
// blocking readbacks the main thread is parked in FlushSync so it can't collide, and the delayed
// ones never actually resize (the readback key contains the dimensions), but it's not worth
// relying on that staying true.
// Meanwhile the main thread moves the global list into the current frame's list in EndFrame().
//
// PerformDeletes needs no lock of its own: it drains into a private local list (under Take's lock) and
// destroys from that, so the destruction never touches a list another thread can reach.
class VulkanDeleteList {
struct BufferWithAlloc {
VkBuffer buffer;
VmaAllocation alloc;
};
struct ImageWithAlloc {
VkImage image;
VmaAllocation alloc;
};
struct Callback {
explicit Callback(void(*f)(VulkanContext *vulkan, void *userdata), void *u)
: func(f), userdata(u) {
}
void (*func)(VulkanContext *vulkan, void *userdata);
void *userdata;
};
public:
// NOTE: These all take reference handles so they can zero the input value.
void QueueDeleteCommandPool(VkCommandPool &pool) { _dbg_assert_(pool != VK_NULL_HANDLE); std::lock_guard<std::mutex> lock(mutex_); cmdPools_.push_back(pool); pool = VK_NULL_HANDLE; }
void QueueDeleteDescriptorPool(VkDescriptorPool &pool) { _dbg_assert_(pool != VK_NULL_HANDLE); std::lock_guard<std::mutex> lock(mutex_); descPools_.push_back(pool); pool = VK_NULL_HANDLE; }
void QueueDeleteShaderModule(VkShaderModule &module) { _dbg_assert_(module != VK_NULL_HANDLE); std::lock_guard<std::mutex> lock(mutex_); modules_.push_back(module); module = VK_NULL_HANDLE; }
void QueueDeleteBuffer(VkBuffer &buffer) { _dbg_assert_(buffer != VK_NULL_HANDLE); std::lock_guard<std::mutex> lock(mutex_); buffers_.push_back(buffer); buffer = VK_NULL_HANDLE; }
void QueueDeleteBufferView(VkBufferView &bufferView) { _dbg_assert_(bufferView != VK_NULL_HANDLE); std::lock_guard<std::mutex> lock(mutex_); bufferViews_.push_back(bufferView); bufferView = VK_NULL_HANDLE; }
void QueueDeleteImageView(VkImageView &imageView) { _dbg_assert_(imageView != VK_NULL_HANDLE); std::lock_guard<std::mutex> lock(mutex_); imageViews_.push_back(imageView); imageView = VK_NULL_HANDLE; }
void QueueDeleteDeviceMemory(VkDeviceMemory &deviceMemory) { _dbg_assert_(deviceMemory != VK_NULL_HANDLE); std::lock_guard<std::mutex> lock(mutex_); deviceMemory_.push_back(deviceMemory); deviceMemory = VK_NULL_HANDLE; }
void QueueDeleteSampler(VkSampler &sampler) { _dbg_assert_(sampler != VK_NULL_HANDLE); std::lock_guard<std::mutex> lock(mutex_); samplers_.push_back(sampler); sampler = VK_NULL_HANDLE; }
void QueueDeletePipeline(VkPipeline &pipeline) { _dbg_assert_(pipeline != VK_NULL_HANDLE); std::lock_guard<std::mutex> lock(mutex_); pipelines_.push_back(pipeline); pipeline = VK_NULL_HANDLE; }
void QueueDeletePipelineCache(VkPipelineCache &pipelineCache) { _dbg_assert_(pipelineCache != VK_NULL_HANDLE); std::lock_guard<std::mutex> lock(mutex_); pipelineCaches_.push_back(pipelineCache); pipelineCache = VK_NULL_HANDLE; }
void QueueDeleteRenderPass(VkRenderPass &renderPass) { _dbg_assert_(renderPass != VK_NULL_HANDLE); std::lock_guard<std::mutex> lock(mutex_); renderPasses_.push_back(renderPass); renderPass = VK_NULL_HANDLE; }
void QueueDeleteFramebuffer(VkFramebuffer &framebuffer) { _dbg_assert_(framebuffer != VK_NULL_HANDLE); std::lock_guard<std::mutex> lock(mutex_); framebuffers_.push_back(framebuffer); framebuffer = VK_NULL_HANDLE; }
void QueueDeletePipelineLayout(VkPipelineLayout &pipelineLayout) { _dbg_assert_(pipelineLayout != VK_NULL_HANDLE); std::lock_guard<std::mutex> lock(mutex_); pipelineLayouts_.push_back(pipelineLayout); pipelineLayout = VK_NULL_HANDLE; }
void QueueDeleteDescriptorSetLayout(VkDescriptorSetLayout &descSetLayout) { _dbg_assert_(descSetLayout != VK_NULL_HANDLE); std::lock_guard<std::mutex> lock(mutex_); descSetLayouts_.push_back(descSetLayout); descSetLayout = VK_NULL_HANDLE; }
void QueueDeleteQueryPool(VkQueryPool &queryPool) { _dbg_assert_(queryPool != VK_NULL_HANDLE); std::lock_guard<std::mutex> lock(mutex_); queryPools_.push_back(queryPool); queryPool = VK_NULL_HANDLE; }
void QueueCallback(DeleteCallback func) { std::lock_guard<std::mutex> lock(mutex_); callbacks_.push_back(func); }
void QueueDeleteBufferAllocation(VkBuffer &buffer, VmaAllocation &alloc) {
_dbg_assert_(buffer != VK_NULL_HANDLE);
std::lock_guard<std::mutex> lock(mutex_);
buffersWithAllocs_.push_back(BufferWithAlloc{ buffer, alloc });
buffer = VK_NULL_HANDLE;
alloc = VK_NULL_HANDLE;
}
void QueueDeleteImageAllocation(VkImage &image, VmaAllocation &alloc) {
_dbg_assert_(image != VK_NULL_HANDLE && alloc != VK_NULL_HANDLE);
std::lock_guard<std::mutex> lock(mutex_);
imagesWithAllocs_.push_back(ImageWithAlloc{ image, alloc });
image = VK_NULL_HANDLE;
alloc = VK_NULL_HANDLE;
}
// Moves everything from del into this list. Only the source list is locked - the destination is
// either a frame's own list or a stack local, neither of which another thread can reach.
void Take(VulkanDeleteList &del);
void PerformDeletes(VulkanContext *vulkan, VmaAllocator allocator);
int GetLastDeleteCount() const {
return deleteCount_;
}
private:
// Does the actual destruction, on a list that's been drained out of the shared one. Returns the count.
int PerformDeletesInternal(VulkanContext *vulkan, VmaAllocator allocator);
std::mutex mutex_;
std::vector<VkCommandPool> cmdPools_;
std::vector<VkDescriptorPool> descPools_;
std::vector<VkShaderModule> modules_;
std::vector<VkBuffer> buffers_;
std::vector<BufferWithAlloc> buffersWithAllocs_;
std::vector<VkBufferView> bufferViews_;
std::vector<ImageWithAlloc> imagesWithAllocs_;
std::vector<VkImageView> imageViews_;
std::vector<VkDeviceMemory> deviceMemory_;
std::vector<VkSampler> samplers_;
std::vector<VkPipeline> pipelines_;
std::vector<VkPipelineCache> pipelineCaches_;
std::vector<VkRenderPass> renderPasses_;
std::vector<VkFramebuffer> framebuffers_;
std::vector<VkPipelineLayout> pipelineLayouts_;
std::vector<VkDescriptorSetLayout> descSetLayouts_;
std::vector<VkQueryPool> queryPools_;
std::vector<DeleteCallback> callbacks_;
int deleteCount_ = 0;
};
// VulkanContext manages the device and swapchain, and deferred deletion of objects.
class VulkanContext {
public:
VulkanContext();
~VulkanContext();
struct CreateInfo {
const char *app_name;
int app_ver;
VulkanInitFlags flags;
std::string customDriver;
};
VkResult CreateInstance(const CreateInfo &info);
// For adopting an already-created VkInstance (e.g. handed to us by a host application/frontend
// like libretro/RetroArch) instead of creating our own. Runs the same post-creation bookkeeping
// (function pointer loading, API version/physical device enumeration, etc.) as CreateInstance(), but
// does not call vkCreateInstance, and DestroyInstance() will not call vkDestroyInstance either.
VkResult CreateInstanceExternal(VkInstance instance);
void DestroyInstance();
int GetBestPhysicalDevice() const;
int GetPhysicalDeviceByName(std::string_view name) const;
// Convenience method to avoid code duplication.
// If it returns false, delete the context.
bool CreateInstanceAndDevice(const CreateInfo &info, std::string *deviceName);
// The coreVersion is to avoid enabling extensions that are merged into core Vulkan from a certain version.
bool EnableInstanceExtension(const char *extension, uint32_t coreVersion);
bool EnableDeviceExtension(const char *extension, uint32_t coreVersion);
// Was previously two functions, ChooseDevice and CreateDevice.
// extraDeviceExtensions/extraRequiredFeatures let a host application (e.g. libretro) merge in extra
// requirements it needs on top of what PPSSPP would normally request, without needing to intercept
// the underlying vkCreateDevice call.
VkResult CreateDevice(int physical_device,
const std::vector<const char *> &extraDeviceExtensions = {},
const VkPhysicalDeviceFeatures *extraRequiredFeatures = nullptr);
// Some host applications (e.g. a libretro frontend, per its create_device contract) take over
// responsibility for eventually destroying the VkDevice once we've handed it back to them, even
// though we're the one that called vkCreateDevice. Call this after CreateDevice() succeeds in that
// case - DestroyDevice() will still run all our own device-resource cleanup, just skip the final
// vkDestroyDevice call.
void SetDeviceExternallyOwned() { ownsDevice_ = false; }
const std::string &InitError() const { return init_error_; }
VkDevice GetDevice() const { return device_; }
VkInstance GetInstance() const { return instance_; }
VulkanInitFlags GetInitFlags() const { return createInfo_.flags; }
// Of course, this won't update things that can only change on first init.
void UpdateCreateInfo(const VulkanContext::CreateInfo &info) { createInfo_ = info; }
VulkanDeleteList &Delete() { return globalDeleteList_; }
// The parameters are whatever the chosen window system wants.
// The extents will be automatically determined.
VkResult InitSurface(WindowSystem winsys, void *data1, void *data2);
VkResult ReinitSurface();
// If the present mode is not available, will fall back to the first available (which is almost always FIFO).
bool InitSwapchain(VkPresentModeKHR desiredPresentMode);
void SetCbGetDrawSize(std::function<VkExtent2D()>);
void DestroySwapchain();
void DestroySurface();
void DestroyDevice();
void PerformPendingDeletes();
void WaitUntilQueueIdle();
// Utility functions for shorter code
VkFence CreateFence(bool presignalled);
bool CreateShaderModule(const std::vector<uint32_t> &spirv, VkShaderModule *shaderModule, const char *tag);
void BeginFrame(VkCommandBuffer firstCommandBuffer);
void EndFrame();
VulkanProfiler *GetProfiler() {
return &frame_[curFrame_].profiler;
}
// Simple workaround for the casting warning.
template <class T>
void SetDebugName(T handle, VkObjectType type, const char *name) {
if (extensionsLookup_.EXT_debug_utils && handle != VK_NULL_HANDLE) {
_dbg_assert_(handle != VK_NULL_HANDLE);
SetDebugNameImpl((uint64_t)handle, type, name);
}
}
bool DebugLayerEnabled() const {
return extensionsLookup_.EXT_debug_utils;
}
bool MemoryTypeFromProperties(uint32_t typeBits, VkFlags requirements_mask, uint32_t *typeIndex);
VkPhysicalDevice GetPhysicalDevice(int n) const {
return physical_devices_[n];
}
VkPhysicalDevice GetCurrentPhysicalDevice() const {
return physical_devices_[physical_device_];
}
int GetCurrentPhysicalDeviceIndex() const {
return physical_device_;
}
int GetNumPhysicalDevices() const {
return (int)physical_devices_.size();
}
VkQueue GetGraphicsQueue() const {
return gfx_queue_;
}
int GetGraphicsQueueFamilyIndex() const {
return graphics_queue_family_index_;
}
// Normally, picking the graphics queue (ChooseQueue(), private below) is entangled with surface
// creation (ReinitSurface()) since it also needs to check which queue family can present to that
// particular surface. Hosts with no real WSI surface at all (e.g. libretro) still need a graphics
// queue, just without that presentation-support check - this does exactly that, and nothing else.
// Only valid to call after CreateDevice() has succeeded.
bool ChooseGraphicsQueueWithoutSurface();
struct PhysicalDeviceProps {
VkPhysicalDeviceProperties properties;
VkPhysicalDevicePushDescriptorPropertiesKHR pushDescriptorProperties;
VkPhysicalDeviceExternalMemoryHostPropertiesEXT externalMemoryHostProperties;
VkPhysicalDeviceDepthStencilResolveProperties depthStencilResolve;
};
struct AllPhysicalDeviceFeatures {
VkPhysicalDeviceFeatures standard;
VkPhysicalDeviceMultiviewFeatures multiview;
VkPhysicalDevicePresentWaitFeaturesKHR presentWait;
VkPhysicalDevicePresentIdFeaturesKHR presentId;
VkPhysicalDeviceProvokingVertexFeaturesEXT provokingVertex;
VkPhysicalDevicePresentModeFifoLatestReadyFeaturesKHR presentModeFifoProps;
VkPhysicalDeviceScalarBlockLayoutFeatures scalarBlockLayout;
};
const PhysicalDeviceProps &GetPhysicalDeviceProperties(int i = -1) const {
if (i < 0)
i = GetCurrentPhysicalDeviceIndex();
return physicalDeviceProperties_[i];
}
const VkQueueFamilyProperties &GetQueueFamilyProperties(int family) const {
return queueFamilyProperties_[family];
}
VkResult GetInstanceLayerExtensionList(const char *layerName, std::vector<VkExtensionProperties> *extensions);
VkResult GetInstanceLayerProperties();
VkResult GetDeviceExtensionList(std::vector<VkExtensionProperties> *extensions);
const std::vector<VkExtensionProperties> &GetDeviceExtensionsAvailable() const {
return device_extension_properties_;
}
const std::vector<const char *> &GetDeviceExtensionsEnabled() const {
return device_extensions_enabled_;
}
const std::vector<VkExtensionProperties> &GetInstanceExtensionsAvailable() const {
return instance_extension_properties_;
}
const std::vector<const char *> &GetInstanceExtensionsEnabled() const {
return instance_extensions_enabled_;
}
const VkPhysicalDeviceMemoryProperties &GetMemoryProperties() const {
return memory_properties_;
}
struct PhysicalDeviceFeatures {
AllPhysicalDeviceFeatures available{};
AllPhysicalDeviceFeatures enabled{};
};
const PhysicalDeviceFeatures &GetDeviceFeatures() const { return deviceFeatures_; }
const VulkanPhysicalDeviceInfo &GetDeviceInfo() const { return deviceInfo_; }
const VkSurfaceCapabilitiesKHR &GetSurfaceCapabilities() const { return surfCapabilities_; }
bool IsInstanceExtensionAvailable(const char *extensionName) const {
for (const auto &iter : instance_extension_properties_) {
if (!strcmp(extensionName, iter.extensionName))
return true;
}
// Also search through the layers, one of them might carry the extension (especially DEBUG_utils)
for (const auto &iter : instance_layer_properties_) {
for (const auto &ext : iter.extensions) {
if (!strcmp(extensionName, ext.extensionName)) {
return true;
}
}
}
return false;
}
bool IsDeviceExtensionAvailable(const char *name) const {
for (auto &iter : device_extension_properties_) {
if (!strcmp(name, iter.extensionName))
return true;
}
return false;
}
int GetInflightFrames() const {
// out of MAX_INFLIGHT_FRAMES.
return inflightFrames_;
}
// Don't call while a frame is in progress.
void UpdateInflightFrames(int n);
int GetCurFrame() const {
return curFrame_;
}
VkSwapchainKHR GetSwapchain() const { return swapchain_; }
VkFormat GetSwapchainFormat() const { return presentation_ ? presentation_->GetFormat() : swapchainFormat_; }
bool IsSwapchainInited() const { return swapchainInited_; }
// Opt-in replacement for the real-swapchain path above (see VulkanPresentation.h for why a host
// application might want this). Null (the default) means "use the real swapchain".
void SetPresentation(std::unique_ptr<VulkanPresentation> presentation) { presentation_ = std::move(presentation); }
VulkanPresentation *GetPresentation() const { return presentation_.get(); }
VkImageLayout GetPresentLayout() const {
return presentation_ ? presentation_->GetPresentLayout() : VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
}
// Wrap every real vkQueueSubmit/vkQueueWaitIdle call with these - no-ops unless a presentation backend
// that shares its VkQueue with another owner (e.g. libretro) is active.
void LockQueue() { if (presentation_) presentation_->LockQueue(); }
void UnlockQueue() { if (presentation_) presentation_->UnlockQueue(); }
void PrepareSubmit(VkSubmitInfo &submitInfo) { if (presentation_) presentation_->PrepareSubmit(submitInfo); }
bool HasRealSwapchain() const { return swapChainExtent_.width > 0; }
int GetBackbufferWidth() { return (int)(presentation_ ? presentation_->GetExtent().width : swapChainExtent_.width); }
int GetBackbufferHeight() { return (int)(presentation_ ? presentation_->GetExtent().height : swapChainExtent_.height); }
void SetProfilerEnabledPtr(bool *enabled) {
for (auto &frame : frame_) {
frame.profiler.SetEnabledPtr(enabled);
}
}
// 1 for no frame overlap and thus minimal latency but worst performance.
// 2 is an OK compromise, while 3 performs best but risks slightly higher latency.
enum {
MAX_INFLIGHT_FRAMES = 3,
};
const VulkanExtensions &Extensions() { return extensionsLookup_; }
PerfClass DevicePerfClass() const {
return devicePerfClass_;
}
void GetImageMemoryRequirements(VkImage image, VkMemoryRequirements *mem_reqs, bool *dedicatedAllocation);
VmaAllocator Allocator() const {
return allocator_;
}
const std::vector<VkSurfaceFormatKHR> &SurfaceFormats() {
return surfFormats_;
}
VkPresentModeKHR GetPresentMode() const {
return presentMode_;
}
#ifdef VK_EXT_full_screen_exclusive
void SetFullScreenExclusiveMode(VkFullScreenExclusiveEXT mode) { fullScreenExclusiveMode_ = mode; }
#endif
std::vector<VkPresentModeKHR> GetAvailablePresentModes() const {
return availablePresentModes_;
}
bool PresentModeSupported(VkPresentModeKHR mode) const {
for (const auto &m : availablePresentModes_) {
if (m == mode) {
return true;
}
}
return false;
}
int GetLastDeleteCount() const {
return frame_[curFrame_].deleteList.GetLastDeleteCount();
}
u32 InstanceApiVersion() const {
return vulkanInstanceApiVersion_;
}
u32 DeviceApiVersion() const {
return vulkanDeviceApiVersion_;
}
WindowSystem GetWindowSystem() const {
return winsys_;
}
bool SupportsPreRotation() const {
return surfCapabilities_.supportedTransforms != VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
}
private:
bool ChooseQueue();
// Shared tail of CreateInstance()/CreateInstanceExternal(): function pointer loading, physical device
// enumeration, debug callback setup.
VkResult FinishInstanceInit();
void DetectInstanceApiVersion();
void SetDebugNameImpl(uint64_t handle, VkObjectType type, const char *name);
VkResult InitDebugUtilsCallback();
// A layer can expose extensions, keep track of those extensions here.
struct LayerProperties {
VkLayerProperties properties;
std::vector<VkExtensionProperties> extensions;
};
bool CheckLayers(const std::vector<LayerProperties> &layer_props, const std::vector<const char *> &layer_names) const;
WindowSystem winsys_ = WINDOWSYSTEM_UNINITIALIZED;
// Don't use the real types here to avoid having to include platform-specific stuff
// that we really don't want in everything that uses VulkanContext.
void *winsysData1_ = nullptr;
void *winsysData2_ = nullptr;
std::function<VkExtent2D()> cbGetDrawSize_;
VkInstance instance_ = VK_NULL_HANDLE;
VkDevice device_ = VK_NULL_HANDLE;
VkQueue gfx_queue_ = VK_NULL_HANDLE;
VkSurfaceKHR surface_ = VK_NULL_HANDLE;
u32 vulkanInstanceApiVersion_ = 0;
u32 vulkanDeviceApiVersion_ = 0;
// False when instance_/device_ were adopted from an external owner (e.g. a libretro frontend) rather
// than created by us - in that case DestroyInstance()/DestroyDevice() must not actually destroy them.
bool ownsInstance_ = true;
bool ownsDevice_ = true;
std::string init_error_;
std::vector<const char *> instance_layer_names_;
std::vector<LayerProperties> instance_layer_properties_;
std::vector<const char *> instance_extensions_enabled_;
std::vector<VkExtensionProperties> instance_extension_properties_;
std::vector<const char *> device_extensions_enabled_;
std::vector<VkExtensionProperties> device_extension_properties_;
VulkanExtensions extensionsLookup_{};
std::vector<VkPhysicalDevice> physical_devices_;
int physical_device_ = -1;
uint32_t graphics_queue_family_index_ = -1;
std::vector<PhysicalDeviceProps> physicalDeviceProperties_;
std::vector<VkQueueFamilyProperties> queueFamilyProperties_;
VkPhysicalDeviceMemoryProperties memory_properties_{};
// Custom collection of things that are good to know
VulkanPhysicalDeviceInfo deviceInfo_{};
// Swap chain extent
VkExtent2D swapChainExtent_{};
VulkanContext::CreateInfo createInfo_{};
PerfClass devicePerfClass_ = PerfClass::SLOW;
int inflightFrames_ = MAX_INFLIGHT_FRAMES;
struct FrameData {
FrameData() {}
VulkanDeleteList deleteList;
VulkanProfiler profiler;
};
FrameData frame_[MAX_INFLIGHT_FRAMES];
int curFrame_ = 0;
// At the end of the frame, this is copied into the frame's delete list, so it can be processed
// the next time the frame comes around again.
VulkanDeleteList globalDeleteList_;
std::vector<VkDebugUtilsMessengerEXT> utils_callbacks;
VkSwapchainKHR swapchain_ = VK_NULL_HANDLE;
VkFormat swapchainFormat_ = VK_FORMAT_UNDEFINED;
// When set, replaces the real-swapchain path above. See VulkanPresentation.h.
std::unique_ptr<VulkanPresentation> presentation_;
uint32_t queue_count = 0;
bool swapchainInited_ = false;
PhysicalDeviceFeatures deviceFeatures_;
#ifdef VK_EXT_full_screen_exclusive
VkFullScreenExclusiveEXT fullScreenExclusiveMode_ = VK_FULL_SCREEN_EXCLUSIVE_DEFAULT_EXT;
#endif
VkSurfaceCapabilitiesKHR surfCapabilities_{};
std::vector<VkSurfaceFormatKHR> surfFormats_{};
VkPresentModeKHR presentMode_ = VK_PRESENT_MODE_FIFO_KHR;
std::vector<VkPresentModeKHR> availablePresentModes_;
std::vector<VkCommandBuffer> cmdQueue_;
VmaAllocator allocator_ = VK_NULL_HANDLE;
};
// GLSL compiler
void init_glslang();
void finalize_glslang();
enum class GLSLVariant {
VULKAN,
GL140,
GLES300,
};
bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *sourceCode, GLSLVariant variant, std::vector<uint32_t> &spirv, std::string *errorMessage);
const char *VulkanColorSpaceToString(VkColorSpaceKHR colorSpace);
const char *VulkanFormatToString(VkFormat format);
const char *VulkanPresentModeToString(VkPresentModeKHR presentMode);
const char *VulkanImageLayoutToString(VkImageLayout imageLayout);
std::string FormatDriverVersion(const VkPhysicalDeviceProperties &props);
std::string FormatAPIVersion(u32 version);
// Simple heuristic.
bool IsHashMaliDriverVersion(const VkPhysicalDeviceProperties &props);
extern VulkanLogOptions g_LogOptions;