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The iOS and tvOS apps no longer link the static MoltenVK (the ios/MoltenVK submodule is gone), so Vulkan can't load there and Metal is the only backend. Without the static case, Vulkan's functions are now always loaded at runtime (PPSSPP_VK_STATIC is gone). The Mac app no longer bundles libMoltenVK.dylib (ext/vulkan/macOS is gone). Metal is the default on Apple Silicon (Intel Macs stay on OpenGL), but Vulkan still works with a separately installed MoltenVK, the Vulkan SDK's or Homebrew's, which is useful for comparisons. A saved Vulkan setting falls back to the default when there's none. The libretro cores are unchanged: they get MoltenVK from the frontend. frametests.py's --ios and --adb default to Metal on a Mac host. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Build instructions ================== See https://github.com/hrydgard/ppsspp/wiki/Build-instructions . Also, for general information, see https://www.ppsspp.org/docs . SDL2 Game Controller Support Notes ================================== For SDL2 game controller support, at least SDL 2.0.4 is required. Under the assets directory is the SDL2 game controller database: gamecontrollerdb.txt. This file contains many known control pad mappings for Windows, Linux and MAC OS. PPSSPPSDL will load this file at start-up and work out how to assign control pad buttons for your control pad. Hot plugging of control pads is also supported. If you control pad has a "Guide" or "Home" button then when pressed, this will trigger the emulator pause menu, thus allowing you to exit the emulator if you wish or load another game from your library. WSL notes ========= Works fine on WSL2 with OpenGL, at least. For more notes, see https://www.ppsspp.org/docs/development/wsl/ . Running with valgrind ===================== Here's an example where we both use suppressions, and generate new ones (that you can then take from suppressions.log and simplify and copy to valgrind-wsl2.supp): > valgrind --suppressions=SDL/valgrind-wsl2.supp --gen-suppressions=all --log-file=suppressions.log build/PPSSPPSDL Running with ASAN ================= ./b.sh --sanitize build/PPSSPPSDL.app/Contents/MacOS/PPSSPPSDL Running with UBSAN ================== ./b.sh --sanitize --sanitizeub UBSAN_OPTIONS=print_stacktrack=true build/PPSSPPSDL.app/Contents/MacOS/PPSSPPSDL