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isHomebrew_ was set in CreateSettingsViews, but CreateContentViews uses it too, and in portrait it's created first. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
97 lines
3.0 KiB
C++
97 lines
3.0 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <functional>
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#include "UI/BaseScreens.h"
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#include "Common/UI/UIScreen.h"
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#include "Common/File/Path.h"
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#include "UI/GameInfoCache.h"
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#include "Core/Util/PkgUnpack.h"
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#include "UI/SimpleDialogScreen.h"
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class NoticeView;
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// Game screen: Allows you to start a game, delete saves, delete the game,
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// set game specific settings, etc.
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// Uses GameInfoCache heavily to implement the functionality.
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// Should possibly merge this with the PauseScreen.
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class GameScreen : public UITwoPaneBaseDialogScreen {
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public:
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GameScreen(const Path &gamePath, bool inGame);
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~GameScreen();
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void update() override;
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const char *tag() const override { return "Game"; }
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// The game was deleted or removed from recents, so the screen we return to should refresh.
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bool GameRemoved() const { return gameRemoved_; }
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protected:
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void BeforeCreateViews() override;
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void CreateContentViews(UI::ViewGroup *parent) override;
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void CreateSettingsViews(UI::ViewGroup *parent) override;
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void CreateContextMenu(UI::ViewGroup *parent) override;
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std::string_view GetTitle() const override;
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// The progress bar of a pack running in the background.
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void DrawForeground(UIContext &dc) override;
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private:
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// Event handlers
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void OnGameSettings(UI::EventParams &e);
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void OnDeleteSaveData(UI::EventParams &e);
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void OnDeleteGame(UI::EventParams &e);
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void OnCreateConfig(UI::EventParams &e);
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void OnDeleteConfig(UI::EventParams &e);
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void OnSetBackground(UI::EventParams &e);
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void OnDeleteGameUpdate(UI::EventParams &e);
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// Checks whether a game update is installed for this game. Both the info pane and the context
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// menu need the answer, and either can be built first.
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void RefreshInstalledUpdate();
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std::string CRC32string;
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bool isHomebrew_ = false;
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bool inGame_ = false;
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bool gameRemoved_ = false;
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bool finishRequested_ = false;
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// Keep track of progressive loading of metadata.
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GameInfoFlags knownFlags_ = GameInfoFlags::EMPTY;
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bool knownHasCRC_ = false;
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// GamePacker state the views were made for.
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int packGeneration_ = 0;
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bool packBarShown_ = false;
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// A game update installed in PSP/GAME/<DISC_ID>, which is what actually runs when there is one.
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InstalledGameUpdate installedUpdate_;
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bool hasInstalledUpdate_ = false;
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std::shared_ptr<GameInfo> info_;
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mutable std::string titleCache_;
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};
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