Files
ppsspp/UI/CustomButtonMappingScreen.h
Henrik RydgårdandClaude Opus 5.5 75b0fbe30c CustomButtonMapping: Keep unsaved button choices when the views are recreated
The checkbox array was reloaded from the config on every view creation,
but only saved when a popup closed or the screen finished. Rotating the
device reverted the choices. Also stop leaking a handler per button on
each rebuild.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:55:31 +02:00

54 lines
1.7 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "UI/BaseScreens.h"
#include "UI/GamepadEmu.h"
#include "UI/SimpleDialogScreen.h"
namespace UI {
class CheckBox;
}
class CustomButtonMappingScreen : public UISimpleBaseDialogScreen {
public:
CustomButtonMappingScreen(DeviceOrientation deviceOrientation, const Path &gamePath, int id) : UISimpleBaseDialogScreen(gamePath, SimpleDialogFlags::Default), deviceOrientation_(deviceOrientation), id_(id) {}
const char *tag() const override { return "CustomButton"; }
void CreateDialogViews(UI::ViewGroup *parent) override;
void onFinish(DialogResult result) override;
protected:
void dialogFinished(const Screen *dialog, DialogResult result) override;
std::string_view GetTitle() const override;
ViewLayoutMode LayoutMode() const override {
return ViewLayoutMode::IgnoreBottomInset;
}
private:
void saveArray();
bool array[ARRAY_SIZE(CustomKeyData::g_customKeyList)]{};
bool arrayLoaded_ = false;
int id_;
DeviceOrientation deviceOrientation_;
};