Files
ppsspp/Core/Util/GameManager.h
Henrik RydgårdandClaude Opus 5.5 34a0090a18 Install PS1 discs from zip and 7z archives, and show them as playable only with a firmware that runs them
A zip or 7z with a PS1 disc in it (a cue sheet and the files it names, a
.ccd with its .img and .sub, or a lone raw .bin or .img) is now installed
like a zipped ISO. A disc of several files goes into a folder of its own,
named after the cue sheet or .ccd. An ISO in the archive still takes
priority, and a lone .bin or .img only counts when nothing else does.

The game screen offers Play for a PS1 disc image only when the installed
firmware's POPS can run it: 3.95 to 6.61, with popsman.prx.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-23 15:01:22 +02:00

133 lines
4.4 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// Manages the PSP/GAME directory contents.
//
// Not concerned with full ISOs.
#pragma once
#include <thread>
#include <atomic>
#include <optional>
#include "Common/Net/HTTPClient.h"
enum class GameManagerState {
IDLE,
DOWNLOADING,
INSTALLING,
};
struct ZipFileTask {
std::optional<ZipFileInfo> zipFileInfo;
Path url; // Same as filename if installing from disk. Probably not really useful.
Path fileName;
Path destination; // If set, will override the default destination.
bool deleteAfter;
};
struct zip;
class FileLoader;
class Path;
struct ZipFileInfo;
class GameManager {
public:
GameManager();
bool IsGameInstalled(const std::string &name);
// This starts off a background process.
bool DownloadAndInstall(const std::string &storeZipUrl);
bool IsDownloading(const std::string &storeZipUrl);
// Cancels the download in progress, if any.
bool CancelDownload();
float DownloadSpeedKBps();
// Call from time to time to check on completed downloads from the
// main UI thread.
void Update();
GameManagerState GetState() {
if (InstallInProgress() || installDonePending_)
return GameManagerState::INSTALLING;
if (curDownload_)
return GameManagerState::DOWNLOADING;
return GameManagerState::IDLE;
}
float GetCurrentInstallProgressPercentage() const {
return installProgress_;
}
void ResetInstallError();
std::string GetInstallError() const {
return installError_;
}
// Only returns false if there's already an installation in progress.
bool InstallZipOnThread(ZipFileTask task);
// Installs a game update from a .pkg into PSP/GAME/<DISC_ID>. Same contract as the above -
// only returns false if something else is already installing. See Core/Util/PkgUnpack.h.
bool InstallPkgOnThread(const Path &pkgPath, bool deleteAfter);
// Separate kind of functionality from InstallZipOnThread, so doesn't re-use the task struct.
bool UninstallGameOnThread(const std::string &name);
// Extracts the contents of an open zip archive into dest. Exposed for testing.
// maxTotalSize limits the total decompressed size (zip bomb protection).
bool ExtractZipContents(struct zip *z, const Path &dest, const ZipFileInfo &info, bool allowRoot, int64_t maxTotalSize = 0x100000000ULL);
// Extracts a PS1 disc's files (ZipFileInfo::discFiles), into a folder of their own if there's more
// than one. Exposed for testing.
bool InstallZippedPS1Disc(struct zip *z, const std::vector<std::string> &files, const Path &destDir);
private:
void InstallZipContents(ZipFileTask task);
void InstallPkgContents(Path pkgPath, bool deleteAfter);
bool InstallMemstickZip(const Path &zipFile, const Path &dest, const ZipFileInfo &info);
bool InstallZippedISO(struct zip *z, int isoFileIndex, const Path &destDir);
void UninstallGame(const std::string &name);
void InstallDone();
bool ExtractFile(struct zip *z, int file_index, const Path &outFilename, int64_t *bytesCopied, int64_t allBytes, int64_t maxTotalSize = 0x100000000ULL);
bool DetectTexturePackDest(struct zip *z, int iniIndex, Path &dest);
void SetInstallError(std::string_view err);
bool InstallInProgress() const { return installThread_.joinable(); }
Path GetTempFilename() const;
std::string GetGameID(const Path &path) const;
std::string GetPBPGameID(FileLoader *loader) const;
std::string GetISOGameID(FileLoader *loader) const;
std::shared_ptr<http::Request> curDownload_;
std::thread installThread_;
std::atomic<bool> installDonePending_{};
std::atomic<bool> cleanRecentsAfter_{};
float installProgress_ = 0.0f;
std::string installError_;
};
extern GameManager g_GameManager;
bool ZipCanExtractWithoutOverwrite(struct zip *z, const Path &destination, int stripChars, int maxOkFiles);