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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-20 05:44:49 +02:00
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md5
ppsspp/GPU/Debugger
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Unknown W. Brackets 539e2bbbf8 Debugger: Track unchanged VRAM to avoid copy.
See #15251, the framedump here reused a VRAM texture for many draws, and
this caused it to recopy the texture over and over again.  Use a flag to
skip if possible.
2022-02-20 13:51:40 -08:00
..
Breakpoints.cpp
GE Debugger: Skip overhead without breakpoints.
2022-02-07 23:54:18 -08:00
Breakpoints.h
GE Debugger: Skip overhead without breakpoints.
2022-02-07 23:54:18 -08:00
Debugger.cpp
GE Debugger: Avoid crash on Step Draw with flush.
2022-02-10 21:44:41 -08:00
Debugger.h
GE Debugger: Add filter to skip prim calls.
2022-02-06 21:25:33 -08:00
Playback.cpp
Debugger: Track unchanged VRAM to avoid copy.
2022-02-20 13:51:40 -08:00
Playback.h
GE Debugger: Split playback into a separate file.
2019-06-23 18:49:27 -07:00
Record.cpp
Debugger: Track unchanged VRAM to avoid copy.
2022-02-20 13:51:40 -08:00
Record.h
Debugger: Track unchanged VRAM to avoid copy.
2022-02-20 13:51:40 -08:00
RecordFormat.h
GE Debugger: Use zstd for save states.
2021-04-11 09:13:10 -07:00
Stepping.cpp
GE Debugger: Track last gstate on stepping.
2022-02-13 10:22:59 -08:00
Stepping.h
GE Debugger: Track last gstate on stepping.
2022-02-13 10:22:59 -08:00
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