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In many places, string, map, or Common.h were included but not needed.
12 lines
454 B
C
12 lines
454 B
C
#pragma once
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#include "GPU/ge_constants.h"
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#include "GPU/GPUCommon.h"
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#include "Common/GPU/ShaderWriter.h"
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bool GenerateReinterpretFragmentShader(char *buffer, GEBufferFormat from, GEBufferFormat to, const ShaderLanguageDesc &lang);
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// Just a single one. Can probably be shared with a lot of similar use cases.
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// Generates the coordinates for a fullscreen triangle.
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bool GenerateReinterpretVertexShader(char *buffer, const ShaderLanguageDesc &lang);
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