Files
2026-01-04 10:07:07 -05:00

43 lines
1.3 KiB
C

#pragma once
#define NOMINMAX
// C++/WinRT headers
#include <winrt/base.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.Foundation.Metadata.h>
#include <winrt/Windows.ApplicationModel.h>
#include <winrt/Windows.ApplicationModel.Core.h>
#include <winrt/Windows.ApplicationModel.Activation.h>
#include <winrt/Windows.ApplicationModel.DataTransfer.h>
#include <winrt/Windows.UI.Core.h>
#include <winrt/Windows.UI.Input.h>
#include <winrt/Windows.UI.ViewManagement.h>
#include <winrt/Windows.UI.Notifications.h>
#include <winrt/Windows.Storage.h>
#include <winrt/Windows.Storage.Streams.h>
#include <winrt/Windows.Storage.Pickers.h>
#include <winrt/Windows.Storage.AccessCache.h>
#include <winrt/Windows.Storage.FileProperties.h>
#include <winrt/Windows.Graphics.Display.h>
#include <winrt/Windows.Graphics.Display.Core.h>
#include <winrt/Windows.System.h>
#include <winrt/Windows.System.Threading.h>
#include <winrt/Windows.System.Profile.h>
#include <winrt/Windows.Devices.Input.h>
#include <winrt/Windows.Devices.Enumeration.h>
#include <winrt/Windows.Data.Xml.Dom.h>
// DirectX headers
#include <dxgi1_4.h>
#include <d3d11_3.h>
#include <d2d1_3.h>
#include <d2d1effects_2.h>
#include <dwrite_3.h>
#include <wincodec.h>
#include <DirectXColors.h>
#include <DirectXMath.h>
#include <memory>
#include <concrt.h>