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--adhoc-delay, --adhoc-jitter and --adhoc-loss (AdhocSimDelayMs, AdhocSimJitterMs and AdhocSimLossPercent in the ini) delay and drop ad hoc traffic, in emulated time, to find games that can't cope with a real network's latency. They're a transport, NetSimTransport, around whichever one is in use, so they work the same for the relay and P2P. PDP datagrams are held on arrival; PTP sends are held before they go, and a "lost" one goes a retransmit interval later instead. PtpSendNow is new in the transports, for those delayed sends. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>