Files
ppsspp/GPU/Common/VertexReader.h
Henrik Rydgård 2534eb4480 Disable anisotropic filtering for all flat draws.
May improve performance slightly, and should fix the last instances of #19555
2026-06-08 15:28:58 +02:00

240 lines
6.9 KiB
C++

#pragma once
#include "Common/Math/CrossSIMD.h"
#include "GPU/Common/VertexDecoderCommon.h"
// Reads decoded vertex formats in a convenient way. For software transform and debugging.
class VertexReader {
public:
VertexReader(const u8 *base, const DecVtxFormat &decFmt, int vtype) : base_(base), data_(base), decFmt_(decFmt), vtype_(vtype) {}
Vec4F32 ReadPosF32() const {
// Only DEC_FLOAT_3 is supported.
const float *f = (const float *)(data_ + decFmt_.posoff);
return Vec4F32::Load(f);
}
// TODO: Only reason we might want to still keep the separation of ReadPosThrough and ReadPosNonThrough is
// in case we need to do some rounding for through mode. I doubt it's needed though.
void ReadPosAuto(float pos[3]) const {
// Only DEC_FLOAT_3 is supported.
const float *f = (const float *)(data_ + decFmt_.posoff);
pos[0] = f[0];
pos[1] = f[1];
if (!isThrough()) {
pos[2] = f[2];
} else {
// Integer value passed in a float. Clamped to 0, 65535.
pos[2] = f[2];
}
}
void ReadPosThrough(float pos[3]) const {
// Only DEC_FLOAT_3 is supported.
const float *f = (const float *)(data_ + decFmt_.posoff);
pos[0] = f[0];
pos[1] = f[1];
// Integer value passed in a float. Clamped to 0, 65535 (but where?)
pos[2] = f[2];
}
void ReadPosNonThrough(float pos[3]) const {
// Only DEC_FLOAT_3 is supported.
const float *f = (const float *)(data_ + decFmt_.posoff);
memcpy(pos, f, 12);
}
// NOTE: The W component of the return value becomes undefined.
Vec4F32 ReadNrmF32() const {
switch (decFmt_.nrmfmt) {
case DEC_FLOAT_3:
return Vec4F32::Load((const float *)(data_ + decFmt_.nrmoff));
case DEC_S16_3:
return Vec4F32::LoadS16Norm((const s16 *)(data_ + decFmt_.nrmoff));
case DEC_S8_3:
return Vec4F32::LoadS8Norm((const s8 *)(data_ + decFmt_.nrmoff));
default:
return Vec4F32::Zero();
}
}
void ReadNrm(float nrm[3]) const {
switch (decFmt_.nrmfmt) {
case DEC_FLOAT_3:
//memcpy(nrm, data_ + decFmt_.nrmoff, 12);
{
const float *f = (const float *)(data_ + decFmt_.nrmoff);
for (int i = 0; i < 3; i++)
nrm[i] = f[i];
}
break;
case DEC_S16_3:
{
const s16 *s = (const s16 *)(data_ + decFmt_.nrmoff);
for (int i = 0; i < 3; i++)
nrm[i] = s[i] * (1.f / 32768.f);
}
break;
case DEC_S8_3:
{
const s8 *b = (const s8 *)(data_ + decFmt_.nrmoff);
for (int i = 0; i < 3; i++)
nrm[i] = b[i] * (1.f / 128.f);
}
break;
default:
memset(nrm, 0, sizeof(float) * 3);
break;
}
}
void ReadUV(float uv[2]) const {
// Only DEC_FLOAT_2 is supported.
const float *f = (const float *)(data_ + decFmt_.uvoff);
uv[0] = f[0];
uv[1] = f[1];
}
Vec4F32 ReadUVF32() const {
// Only DEC_FLOAT_2 is supported.
// The upper two lanes of the return value become undefined.
const float *f = (const float *)(data_ + decFmt_.uvoff);
return Vec4F32::Load2(f);
}
void ReadColor0(float color[4]) const {
switch (decFmt_.c0fmt) {
case DEC_U8_4:
Vec4F32::LoadU8Norm(data_ + decFmt_.c0off).Store(color);
break;
case DEC_FLOAT_4:
memcpy(color, data_ + decFmt_.c0off, 16);
break;
default:
memset(color, 0, sizeof(float) * 4);
break;
}
}
Vec4F32 ReadColorF32() const {
switch (decFmt_.c0fmt) {
case DEC_U8_4:
return Vec4F32::LoadU8Norm(data_ + decFmt_.c0off);
case DEC_FLOAT_4:
return Vec4F32::Load((const float *)(data_ + decFmt_.c0off));
default:
return Vec4F32::Zero();
}
}
u32 ReadColor0_8888() const {
switch (decFmt_.c0fmt) {
case DEC_U8_4:
{
const u8 *b = (const u8 *)(data_ + decFmt_.c0off);
u32 value;
memcpy(&value, b, 4);
return value;
}
break;
case DEC_FLOAT_4:
{
const float *f = (const float *)(data_ + decFmt_.c0off);
return Float4ToUint8x4_NoClamp(f);
}
break;
default:
return 0;
}
}
void ReadColor1(float color[3]) const {
switch (decFmt_.c1fmt) {
case DEC_U8_4:
{
const u8 *b = (const u8 *)(data_ + decFmt_.c1off);
for (int i = 0; i < 3; i++)
color[i] = b[i] * (1.f / 255.f);
}
break;
case DEC_FLOAT_4:
memcpy(color, data_ + decFmt_.c1off, 12);
break;
default:
memset(color, 0, sizeof(float) * 3);
break;
}
}
void ReadWeights(float weights[8]) const {
const float *f = (const float *)(data_ + decFmt_.w0off);
const u8 *b = (const u8 *)(data_ + decFmt_.w0off);
const u16 *s = (const u16 *)(data_ + decFmt_.w0off);
switch (decFmt_.w0fmt) {
case DEC_FLOAT_1:
case DEC_FLOAT_2:
case DEC_FLOAT_3:
case DEC_FLOAT_4:
for (int i = 0; i <= decFmt_.w0fmt - DEC_FLOAT_1; i++)
weights[i] = f[i];
break;
case DEC_U8_1: weights[0] = b[0] * (1.f / 128.f); break;
case DEC_U8_2: for (int i = 0; i < 2; i++) weights[i] = b[i] * (1.f / 128.f); break;
case DEC_U8_3: for (int i = 0; i < 3; i++) weights[i] = b[i] * (1.f / 128.f); break;
case DEC_U8_4: for (int i = 0; i < 4; i++) weights[i] = b[i] * (1.f / 128.f); break;
case DEC_U16_1: weights[0] = s[0] * (1.f / 32768.f); break;
case DEC_U16_2: for (int i = 0; i < 2; i++) weights[i] = s[i] * (1.f / 32768.f); break;
case DEC_U16_3: for (int i = 0; i < 3; i++) weights[i] = s[i] * (1.f / 32768.f); break;
case DEC_U16_4: for (int i = 0; i < 4; i++) weights[i] = s[i] * (1.f / 32768.f); break;
default:
ERROR_LOG_REPORT_ONCE(fmtw0, Log::G3D, "Reader: Unsupported W0 Format %d", decFmt_.w0fmt);
memset(weights, 0, sizeof(float) * 8);
break;
}
f = (const float *)(data_ + decFmt_.w1off);
b = (const u8 *)(data_ + decFmt_.w1off);
s = (const u16 *)(data_ + decFmt_.w1off);
switch (decFmt_.w1fmt) {
case 0:
// It's fine for there to be w0 weights but not w1.
break;
case DEC_FLOAT_1:
case DEC_FLOAT_2:
case DEC_FLOAT_3:
case DEC_FLOAT_4:
for (int i = 0; i <= decFmt_.w1fmt - DEC_FLOAT_1; i++)
weights[i + 4] = f[i];
break;
case DEC_U8_1: weights[4] = b[0] * (1.f / 128.f); break;
case DEC_U8_2: for (int i = 0; i < 2; i++) weights[i + 4] = b[i] * (1.f / 128.f); break;
case DEC_U8_3: for (int i = 0; i < 3; i++) weights[i + 4] = b[i] * (1.f / 128.f); break;
case DEC_U8_4: for (int i = 0; i < 4; i++) weights[i + 4] = b[i] * (1.f / 128.f); break;
case DEC_U16_1: weights[4] = s[0] * (1.f / 32768.f); break;
case DEC_U16_2: for (int i = 0; i < 2; i++) weights[i + 4] = s[i] * (1.f / 32768.f); break;
case DEC_U16_3: for (int i = 0; i < 3; i++) weights[i + 4] = s[i] * (1.f / 32768.f); break;
case DEC_U16_4: for (int i = 0; i < 4; i++) weights[i + 4] = s[i] * (1.f / 32768.f); break;
default:
memset(weights + 4, 0, sizeof(float) * 4);
break;
}
}
bool hasColor0() const { return decFmt_.c0fmt != 0; }
bool hasColor1() const { return decFmt_.c1fmt != 0; }
bool hasNormal() const { return decFmt_.nrmfmt != 0; }
bool hasUV() const { return decFmt_.uvfmt != 0; }
bool isThrough() const { return (vtype_ & GE_VTYPE_THROUGH) != 0; }
void Goto(int index) {
data_ = base_ + index * decFmt_.stride;
}
private:
const u8 *base_;
const u8 *data_;
DecVtxFormat decFmt_;
int vtype_;
};
// Debugging utilities
void PrintDecodedVertex(const VertexReader &vtx);