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12 lines
222 B
C
12 lines
222 B
C
#pragma once
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// The plan is to converge Texture and Framebuffer more and more.
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// Here are things that are common between the two.
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#include "Common/CommonTypes.h"
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enum class TextureAlpha : u8 {
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Any = 0,
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Solid = 1,
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};
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