Files

94 lines
2.3 KiB
C++

#pragma once
#include <mutex>
#include <string>
#include <deque>
#include "Common/Math/lin/vec3.h"
#include "Common/UI/Screen.h"
#include "Common/UI/ViewGroup.h"
using namespace Lin;
enum class ViewLayoutMode;
class I18NCategory;
namespace Draw {
class DrawContext;
}
class UIScreen : public Screen {
public:
UIScreen();
~UIScreen();
void update() override;
ScreenRenderFlags render(ScreenRenderMode mode) override;
void deviceLost() override;
void deviceRestored(Draw::DrawContext *draw) override;
bool touch(const TouchInput &touch) override;
bool key(const KeyInput &key) override;
void axis(const AxisInput &axis) override;
TouchInput transformTouch(const TouchInput &touch) override;
virtual void TriggerFinish(DialogResult result);
// Some useful default event handlers
void OnOK(UI::EventParams &e);
void OnCancel(UI::EventParams &e);
void OnBack(UI::EventParams &e);
virtual UI::Margins RootMargins() const { return UI::Margins(0); }
virtual void focusChanged(ScreenFocusChange focusChange) override {
Screen::focusChanged(focusChange);
}
virtual bool AllowKeyboardNavigation() const { return true; }
protected:
virtual void CreateViews() = 0;
Bounds GetLayoutBounds(UIContext &dc) const;
void RecreateViews() override { recreateViews_ = true; }
DeviceOrientation GetDeviceOrientation() const;
bool IsOnTop() const;
virtual ViewLayoutMode LayoutMode() const { return ViewLayoutMode::ApplyInsets; }
virtual bool UseImmersiveMode() const { return false; }
UI::ViewGroup *root_ = nullptr;
Vec3 translation_ = Vec3(0.0f);
Vec3 scale_ = Vec3(1.0f);
float alpha_ = 1.0f;
bool ignoreInput_ = false;
protected:
virtual void DrawBackground(UIContext &ui) {}
virtual void DrawForeground(UIContext &ui) {}
void DoRecreateViews();
bool recreateViews_ = true;
DeviceOrientation lastOrientation_ = DeviceOrientation::Landscape;
};
class UIDialogScreen : public UIScreen {
public:
UIDialogScreen() : UIScreen(), finished_(false) {}
~UIDialogScreen() override;
void update() override {
UIScreen::update();
firstFrame_ = false;
}
bool key(const KeyInput &key) override;
void sendMessage(UIMessage message, const char *value) override;
protected:
bool firstFrame_ = true; // Since back button can toggle this screen, we need to make sure we don't immediately pop it on the first frame.
private:
bool finished_;
};