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2026-05-19 14:36:47 +02:00

70 lines
2.0 KiB
C++

#pragma once
#include <cstdint>
void TimeInit();
// Seconds.
double time_now_d();
// Raw time in nanoseconds.
// The only intended use is to match the timings from VK_GOOGLE_display_timing.
uint64_t time_now_raw();
// This is only interesting for Linux, in relation to VK_GOOGLE_display_timing.
double from_time_raw(uint64_t raw_time);
double from_time_raw_relative(uint64_t raw_time);
// Seconds, Unix UTC time
double time_now_unix_utc();
double time_to_unix_utc(double timeNowSeconds);
// Sleep for milliseconds. Does not necessarily have millisecond granularity, especially on Windows.
// Requires a "reason" since sleeping generally should be very sparingly used. This
// can be logged if desired to figure out where we're wasting time.
void sleep_ms(int ms, const char *reason);
// Sleep for microseconds. Does not necessarily have microsecond granularity, especially on Windows.
void sleep_us(int us, const char *reason);
// Precise sleep. Can consume a little bit of CPU on Windows at least.
void sleep_precise(double seconds, const char *reason);
// Random sleep, used for debugging.
void sleep_random(double minSeconds, double maxSeconds, const char *reason);
// Yield. Signals that this thread is busy-waiting but wants to allow other hyperthreads to run.
void yield();
void GetCurrentTimeFormatted(char formattedTime[13]);
// Most accurate timer possible - no extra double conversions. Only for spans.
class Instant {
public:
Instant();
static Instant Now() {
return Instant();
}
double ElapsedSeconds() const;
double ElapsedMs() const { return ElapsedSeconds() * 1000.0; }
int64_t ElapsedNanos() const;
private:
uint64_t nativeStart_;
#ifndef _WIN32
int64_t nsecs_;
#endif
};
class TimeCollector {
public:
TimeCollector(double *target, bool enable) : target_(enable ? target : nullptr) {
if (enable)
startTime_ = time_now_d();
}
~TimeCollector() {
if (target_) {
*target_ += time_now_d() - startTime_;
}
}
private:
double startTime_;
double *target_;
};