Files
2026-03-14 23:50:10 +01:00

39 lines
1.3 KiB
C++

#pragma once
#include <string>
#include <string_view>
#include <vector>
// For absolute minimal latency, we do not use std::function.
// We always request mixing to 2 channels, then if needed we can expand here.
typedef void (*RenderCallback)(float *dest, int framesToWrite, int sampleRateHz, void *userdata);
enum class LatencyMode {
Safe,
Aggressive
};
struct AudioDeviceDesc {
std::string name; // User-friendly name
std::string uniqueId; // store-able ID for settings.
};
inline float FramesToMs(int frames, int sampleRate) {
return 1000.0f * (float)frames / (float)sampleRate;
}
class AudioBackend {
public:
virtual ~AudioBackend() {}
virtual void EnumerateDevices(std::vector<AudioDeviceDesc> *outputDevices, bool captureDevices = false) = 0;
virtual void SetRenderCallback(RenderCallback callback, void *userdata) = 0;
virtual bool InitOutputDevice(std::string_view uniqueId, LatencyMode latencyMode, bool *revertedToDefault) = 0;
virtual int SampleRate() const = 0;
virtual int BufferSize() const = 0;
virtual int PeriodFrames() const = 0;
virtual void DescribeOutputFormat(char *buffer, size_t bufferSize) const { buffer[0] = '-'; buffer[1] = '\0'; }
virtual std::string GetCurrentDeviceName() const { return ""; }
virtual std::string GetErrorString() const { return ""; }
virtual void FrameUpdate(bool allowAutoChange) {}
};